ExtractBloom.frag 214 B

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  1. uniform sampler2D screenColorBuffer;
  2. uniform vec4 scale;
  3. uniform vec4 bias;
  4. varying vec2 texCoordVar;
  5. void main(void) {
  6. gl_FragColor = max(vec4(0.0), texture2D(screenColorBuffer, texCoordVar) - bias) * scale;
  7. }