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ScreenShader.vert 196 B

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  1. #ifdef GL_ES
  2. precision mediump float;
  3. #endif
  4. attribute vec4 position;
  5. attribute vec2 texCoord;
  6. varying vec2 texCoordVar;
  7. void main()
  8. {
  9. gl_Position = position;
  10. texCoordVar = texCoord;
  11. }