Unlit.frag 205 B

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  1. #ifdef GL_ES
  2. precision mediump float;
  3. #endif
  4. uniform sampler2D diffuse;
  5. uniform vec4 entityColor;
  6. varying vec2 texCoordVar;
  7. void main() {
  8. gl_FragColor = texture2D(diffuse, texCoordVar) * entityColor;
  9. }