Unlit.vert 332 B

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  1. #ifdef GL_ES
  2. precision mediump float;
  3. #endif
  4. attribute vec4 position;
  5. attribute vec2 texCoord;
  6. uniform mat4 modelMatrix;
  7. uniform mat4 viewMatrix;
  8. uniform mat4 projectionMatrix;
  9. varying vec2 texCoordVar;
  10. void main()
  11. {
  12. vec4 p = viewMatrix * modelMatrix * position;
  13. gl_Position = projectionMatrix * p;
  14. texCoordVar = texCoord;
  15. }