UnlitPoint.vert 308 B

1234567891011121314151617
  1. #ifdef GL_ES
  2. precision mediump float;
  3. #endif
  4. attribute vec4 position;
  5. uniform float pointSize;
  6. uniform mat4 modelMatrix;
  7. uniform mat4 viewMatrix;
  8. uniform mat4 projectionMatrix;
  9. void main()
  10. {
  11. vec4 p = viewMatrix * modelMatrix * position;
  12. gl_Position = projectionMatrix * p;
  13. gl_PointSize = pointSize;
  14. }