UnlitUntextured.vert 256 B

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  1. #ifdef GL_ES
  2. precision mediump float;
  3. #endif
  4. attribute vec4 position;
  5. uniform mat4 modelMatrix;
  6. uniform mat4 viewMatrix;
  7. uniform mat4 projectionMatrix;
  8. void main()
  9. {
  10. vec4 p = viewMatrix * modelMatrix * position;
  11. gl_Position = projectionMatrix * p;
  12. }