| 123456789101112131415161718192021222324252627 |
- uniform vec4 entityColor;
- varying vec2 texCoordVar;
- varying vec3 varNormal;
- varying vec4 varPosition;
- uniform mat4 viewMatrix;
- mat3 mat3_emu(mat4 m4) {
- return mat3(
- m4[0][0], m4[0][1], m4[0][2],
- m4[1][0], m4[1][1], m4[1][2],
- m4[2][0], m4[2][1], m4[2][2]);
- }
- void main()
- {
- mat3 rotN = mat3_emu(viewMatrix);
- vec3 viewNormal = normalize(rotN * varNormal);
- if(dot((viewMatrix * varPosition).xyz * -1.0, viewNormal) < 0.0) {
- gl_FragColor = vec4(0.0 ,0.0, 0.0, 0.2);
- } else {
- gl_FragColor = entityColor;
- }
-
- }
|