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- function ShaderBinding() {
- if(arguments[0] != "__skip_ptr__") {
- this.__ptr = Polycode.ShaderBinding()
- }
- }
- Duktape.fin(ShaderBinding.prototype, function (x) {
- if (x === ShaderBinding.prototype) {
- return;
- }
- Polycode.ShaderBinding__delete(x.__ptr)
- })
- ShaderBinding.prototype.addParam = function(type,name) {
- var retVal = new LocalShaderParam("__skip_ptr__")
- retVal.__ptr = Polycode.ShaderBinding_addParam(this.__ptr, type, name)
- return retVal
- }
- ShaderBinding.prototype.getNumLocalParams = function() {
- return Polycode.ShaderBinding_getNumLocalParams(this.__ptr)
- }
- ShaderBinding.prototype.getLocalParam = function(index) {
- var retVal = new LocalShaderParam("__skip_ptr__")
- retVal.__ptr = Polycode.ShaderBinding_getLocalParam(this.__ptr, index)
- return retVal
- }
- ShaderBinding.prototype.getLocalParamByName = function(name) {
- var retVal = new LocalShaderParam("__skip_ptr__")
- retVal.__ptr = Polycode.ShaderBinding_getLocalParamByName(this.__ptr, name)
- return retVal
- }
- ShaderBinding.prototype.removeParam = function(name) {
- Polycode.ShaderBinding_removeParam(this.__ptr, name)
- }
- ShaderBinding.prototype.setTextureForParam = function(paramName,texture) {
- Polycode.ShaderBinding_setTextureForParam(this.__ptr, paramName, texture)
- }
- ShaderBinding.prototype.setCubemapForParam = function(paramName,cubemap) {
- Polycode.ShaderBinding_setCubemapForParam(this.__ptr, paramName, cubemap)
- }
- ShaderBinding.prototype.getNumAttributeBindings = function() {
- return Polycode.ShaderBinding_getNumAttributeBindings(this.__ptr)
- }
- ShaderBinding.prototype.getNumRenderTargetBindings = function() {
- return Polycode.ShaderBinding_getNumRenderTargetBindings(this.__ptr)
- }
- ShaderBinding.prototype.getNumInTargetBindings = function() {
- return Polycode.ShaderBinding_getNumInTargetBindings(this.__ptr)
- }
- ShaderBinding.prototype.getNumColorTargetBindings = function() {
- return Polycode.ShaderBinding_getNumColorTargetBindings(this.__ptr)
- }
- ShaderBinding.prototype.getNumDepthTargetBindings = function() {
- return Polycode.ShaderBinding_getNumDepthTargetBindings(this.__ptr)
- }
- ShaderBinding.prototype.getNumOutTargetBindings = function() {
- return Polycode.ShaderBinding_getNumOutTargetBindings(this.__ptr)
- }
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