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- require "Polycode/Entity"
- class "Bone" (Entity)
- function Bone:__getvar(name)
- if name == "parentBoneId" then
- return Polycode.Bone_get_parentBoneId(self.__ptr)
- elseif name == "boneMatrix" then
- local retVal = Polycode.Bone_get_boneMatrix(self.__ptr)
- if retVal == nil then return nil end
- local __c = _G["Matrix4"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- elseif name == "restMatrix" then
- local retVal = Polycode.Bone_get_restMatrix(self.__ptr)
- if retVal == nil then return nil end
- local __c = _G["Matrix4"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- elseif name == "baseMatrix" then
- local retVal = Polycode.Bone_get_baseMatrix(self.__ptr)
- if retVal == nil then return nil end
- local __c = _G["Matrix4"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- elseif name == "finalMatrix" then
- local retVal = Polycode.Bone_get_finalMatrix(self.__ptr)
- if retVal == nil then return nil end
- local __c = _G["Matrix4"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- elseif name == "baseRotation" then
- local retVal = Polycode.Bone_get_baseRotation(self.__ptr)
- if retVal == nil then return nil end
- local __c = _G["Quaternion"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- elseif name == "baseScale" then
- local retVal = Polycode.Bone_get_baseScale(self.__ptr)
- if retVal == nil then return nil end
- local __c = _G["Vector3"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- elseif name == "basePosition" then
- local retVal = Polycode.Bone_get_basePosition(self.__ptr)
- if retVal == nil then return nil end
- local __c = _G["Vector3"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- elseif name == "disableAnimation" then
- return Polycode.Bone_get_disableAnimation(self.__ptr)
- end
- if Entity["__getvar"] ~= nil then
- return Entity.__getvar(self, name)
- end
- end
- function Bone:__setvar(name,value)
- if name == "parentBoneId" then
- Polycode.Bone_set_parentBoneId(self.__ptr, value)
- return true
- elseif name == "boneMatrix" then
- Polycode.Bone_set_boneMatrix(self.__ptr, value.__ptr)
- return true
- elseif name == "restMatrix" then
- Polycode.Bone_set_restMatrix(self.__ptr, value.__ptr)
- return true
- elseif name == "baseMatrix" then
- Polycode.Bone_set_baseMatrix(self.__ptr, value.__ptr)
- return true
- elseif name == "finalMatrix" then
- Polycode.Bone_set_finalMatrix(self.__ptr, value.__ptr)
- return true
- elseif name == "baseRotation" then
- Polycode.Bone_set_baseRotation(self.__ptr, value.__ptr)
- return true
- elseif name == "baseScale" then
- Polycode.Bone_set_baseScale(self.__ptr, value.__ptr)
- return true
- elseif name == "basePosition" then
- Polycode.Bone_set_basePosition(self.__ptr, value.__ptr)
- return true
- elseif name == "disableAnimation" then
- Polycode.Bone_set_disableAnimation(self.__ptr, value)
- return true
- end
- if Entity["__setvar"] ~= nil then
- return Entity.__setvar(self, name, value)
- else
- return false
- end
- end
- function Bone:Bone(...)
- local arg = {...}
- if type(arg[1]) == "table" and count(arg) == 1 then
- if ""..arg[1].__classname == "Entity" then
- self.__ptr = arg[1].__ptr
- return
- end
- end
- for k,v in pairs(arg) do
- if type(v) == "table" then
- if v.__ptr ~= nil then
- arg[k] = v.__ptr
- end
- end
- end
- if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
- self.__ptr = Polycode.Bone(unpack(arg))
- end
- end
- function Bone:getName()
- local retVal = Polycode.Bone_getName(self.__ptr)
- return retVal
- end
- function Bone:setParentBone(bone)
- local retVal = Polycode.Bone_setParentBone(self.__ptr, bone.__ptr)
- end
- function Bone:addChildBone(bone)
- local retVal = Polycode.Bone_addChildBone(self.__ptr, bone.__ptr)
- end
- function Bone:getParentBone()
- local retVal = Polycode.Bone_getParentBone(self.__ptr)
- if retVal == nil then return nil end
- local __c = _G["shared_ptr<Bone>"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- end
- function Bone:getNumChildBones()
- local retVal = Polycode.Bone_getNumChildBones(self.__ptr)
- return retVal
- end
- function Bone:getChildBone(index)
- local retVal = Polycode.Bone_getChildBone(self.__ptr, index)
- if retVal == nil then return nil end
- local __c = _G["shared_ptr<Bone>"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- end
- function Bone:getBoneMatrix()
- local retVal = Polycode.Bone_getBoneMatrix(self.__ptr)
- if retVal == nil then return nil end
- local __c = _G["Matrix4"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- end
- function Bone:setBoneMatrix(matrix)
- local retVal = Polycode.Bone_setBoneMatrix(self.__ptr, matrix.__ptr)
- end
- function Bone:getRestMatrix()
- local retVal = Polycode.Bone_getRestMatrix(self.__ptr)
- if retVal == nil then return nil end
- local __c = _G["Matrix4"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- end
- function Bone:getFullRestMatrix()
- local retVal = Polycode.Bone_getFullRestMatrix(self.__ptr)
- if retVal == nil then return nil end
- local __c = _G["Matrix4"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- end
- function Bone:getParentRestMatrix()
- local retVal = Polycode.Bone_getParentRestMatrix(self.__ptr)
- if retVal == nil then return nil end
- local __c = _G["Matrix4"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- end
- function Bone:getFinalMatrix()
- local retVal = Polycode.Bone_getFinalMatrix(self.__ptr)
- if retVal == nil then return nil end
- local __c = _G["Matrix4"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- end
- function Bone:setRestMatrix(matrix)
- local retVal = Polycode.Bone_setRestMatrix(self.__ptr, matrix.__ptr)
- end
- function Bone:setBaseMatrix(matrix)
- local retVal = Polycode.Bone_setBaseMatrix(self.__ptr, matrix.__ptr)
- end
- function Bone:getBaseMatrix()
- local retVal = Polycode.Bone_getBaseMatrix(self.__ptr)
- if retVal == nil then return nil end
- local __c = _G["Matrix4"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- end
- function Bone:getFullBaseMatrix()
- local retVal = Polycode.Bone_getFullBaseMatrix(self.__ptr)
- if retVal == nil then return nil end
- local __c = _G["Matrix4"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- end
- function Bone:rebuildFinalMatrix()
- local retVal = Polycode.Bone_rebuildFinalMatrix(self.__ptr)
- end
- function Bone:buildFinalMatrix()
- local retVal = Polycode.Bone_buildFinalMatrix(self.__ptr)
- if retVal == nil then return nil end
- local __c = _G["Matrix4"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- end
- function Bone:intializeBone(basePosition, baseScale, baseRotation, restPosition, restScale, restRotation)
- local retVal = Polycode.Bone_intializeBone(self.__ptr, basePosition.__ptr, baseScale.__ptr, baseRotation.__ptr, restPosition.__ptr, restScale.__ptr, restRotation.__ptr)
- end
- function Bone:__delete()
- if self then Polycode.delete_Bone(self.__ptr) end
- end
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