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- class "Color"
- Color.BLEND_NORMAL = 0
- Color.BLEND_REPLACE_COLOR = 1
- Color.BLEND_ADDITIVE = 2
- function Color:__getvar(name)
- if name == "r" then
- return Polycode.Color_get_r(self.__ptr)
- elseif name == "g" then
- return Polycode.Color_get_g(self.__ptr)
- elseif name == "b" then
- return Polycode.Color_get_b(self.__ptr)
- elseif name == "a" then
- return Polycode.Color_get_a(self.__ptr)
- end
- end
- function Color:__setvar(name,value)
- if name == "r" then
- Polycode.Color_set_r(self.__ptr, value)
- return true
- elseif name == "g" then
- Polycode.Color_set_g(self.__ptr, value)
- return true
- elseif name == "b" then
- Polycode.Color_set_b(self.__ptr, value)
- return true
- elseif name == "a" then
- Polycode.Color_set_a(self.__ptr, value)
- return true
- end
- return false
- end
- function Color:Color(...)
- local arg = {...}
- for k,v in pairs(arg) do
- if type(v) == "table" then
- if v.__ptr ~= nil then
- arg[k] = v.__ptr
- end
- end
- end
- if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
- self.__ptr = Polycode.Color(unpack(arg))
- end
- end
- function Color:ColorWithInts(r, g, b, a)
- local retVal = Polycode.Color_ColorWithInts(self.__ptr, r, g, b, a)
- if retVal == nil then return nil end
- local __c = _G["Color"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- end
- function Color:ColorWithHex(hex)
- local retVal = Polycode.Color_ColorWithHex(self.__ptr, hex)
- if retVal == nil then return nil end
- local __c = _G["Color"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- end
- function Color:setColorHex(hex)
- local retVal = Polycode.Color_setColorHex(self.__ptr, hex)
- end
- function Color:setColorHexRGB(hex)
- local retVal = Polycode.Color_setColorHexRGB(self.__ptr, hex)
- end
- function Color:setColorHexFromString(hex)
- local retVal = Polycode.Color_setColorHexFromString(self.__ptr, hex)
- end
- function Color:setColorHexRGBFromString(hex)
- local retVal = Polycode.Color_setColorHexRGBFromString(self.__ptr, hex)
- end
- function Color:setColorHSV(h, s, v)
- local retVal = Polycode.Color_setColorHSV(self.__ptr, h, s, v)
- end
- function Color:setColorRGBA(r, g, b, a)
- local retVal = Polycode.Color_setColorRGBA(self.__ptr, r, g, b, a)
- end
- function Color:setColorRGB(r, g, b)
- local retVal = Polycode.Color_setColorRGB(self.__ptr, r, g, b)
- end
- function Color:setColor(r, g, b, a)
- local retVal = Polycode.Color_setColor(self.__ptr, r, g, b, a)
- end
- function Color:blendColor(c2, mode, amount, c3)
- local retVal = Polycode.Color_blendColor(self.__ptr, c2.__ptr, mode, amount, c3.__ptr)
- if retVal == nil then return nil end
- local __c = _G["Color"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- end
- function Color:Random()
- local retVal = Polycode.Color_Random(self.__ptr)
- end
- function Color:getBrightness()
- local retVal = Polycode.Color_getBrightness(self.__ptr)
- return retVal
- end
- function Color:RGBtoHSV(r, g, b, h, s, v)
- local retVal = Polycode.Color_RGBtoHSV(self.__ptr, r, g, b, h, s, v)
- end
- function Color:getHue()
- local retVal = Polycode.Color_getHue(self.__ptr)
- return retVal
- end
- function Color:getSaturation()
- local retVal = Polycode.Color_getSaturation(self.__ptr)
- return retVal
- end
- function Color:getValue()
- local retVal = Polycode.Color_getValue(self.__ptr)
- return retVal
- end
- function Color:getUint()
- local retVal = Polycode.Color_getUint(self.__ptr)
- return retVal
- end
- function Color:__delete()
- if self then Polycode.delete_Color(self.__ptr) end
- end
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