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- require "Polycode/Event"
- class "InputEvent" (Event)
- InputEvent.EVENTBASE_INPUTEVENT = 0x400
- InputEvent.EVENT_MOUSEDOWN = InputEvent.EVENTBASE_INPUTEVENT + 0
- InputEvent.EVENT_MOUSEUP = InputEvent.EVENTBASE_INPUTEVENT + 1
- InputEvent.EVENT_MOUSEMOVE = InputEvent.EVENTBASE_INPUTEVENT + 2
- InputEvent.EVENT_MOUSEOVER = InputEvent.EVENTBASE_INPUTEVENT + 3
- InputEvent.EVENT_MOUSEOUT = InputEvent.EVENTBASE_INPUTEVENT + 4
- InputEvent.EVENT_DOUBLECLICK = InputEvent.EVENTBASE_INPUTEVENT + 5
- InputEvent.EVENT_MOUSEUP_OUTSIDE = InputEvent.EVENTBASE_INPUTEVENT + 6
- InputEvent.EVENT_MOUSEWHEEL_UP = InputEvent.EVENTBASE_INPUTEVENT + 7
- InputEvent.EVENT_MOUSEWHEEL_DOWN = InputEvent.EVENTBASE_INPUTEVENT + 8
- InputEvent.EVENT_KEYDOWN = InputEvent.EVENTBASE_INPUTEVENT + 13
- InputEvent.EVENT_KEYUP = InputEvent.EVENTBASE_INPUTEVENT + 14
- InputEvent.EVENT_JOYBUTTON_DOWN = InputEvent.EVENTBASE_INPUTEVENT + 15
- InputEvent.EVENT_JOYBUTTON_UP = InputEvent.EVENTBASE_INPUTEVENT + 16
- InputEvent.EVENT_JOYAXIS_MOVED = InputEvent.EVENTBASE_INPUTEVENT + 17
- InputEvent.EVENT_JOYDEVICE_ATTACHED = InputEvent.EVENTBASE_INPUTEVENT + 18
- InputEvent.EVENT_JOYDEVICE_DETACHED = InputEvent.EVENTBASE_INPUTEVENT + 19
- InputEvent.EVENT_TOUCHES_BEGAN = InputEvent.EVENTBASE_INPUTEVENT + 20
- InputEvent.EVENT_TOUCHES_MOVED = InputEvent.EVENTBASE_INPUTEVENT + 21
- InputEvent.EVENT_TOUCHES_ENDED = InputEvent.EVENTBASE_INPUTEVENT + 22
- InputEvent.EVENT_TEXTINPUT = InputEvent.EVENTBASE_INPUTEVENT + 23
- function InputEvent:__getvar(name)
- if name == "mouseButton" then
- return Polycode.InputEvent_get_mouseButton(self.__ptr)
- elseif name == "mousePosition" then
- local retVal = Polycode.InputEvent_get_mousePosition(self.__ptr)
- if retVal == nil then return nil end
- local __c = _G["Vector2"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- elseif name == "key" then
- return Polycode.InputEvent_get_key(self.__ptr)
- elseif name == "timestamp" then
- return Polycode.InputEvent_get_timestamp(self.__ptr)
- elseif name == "text" then
- return Polycode.InputEvent_get_text(self.__ptr)
- elseif name == "touch" then
- local retVal = Polycode.InputEvent_get_touch(self.__ptr)
- if retVal == nil then return nil end
- local __c = _G["TouchInfo"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- elseif name == "touchType" then
- return Polycode.InputEvent_get_touchType(self.__ptr)
- elseif name == "joystickDeviceID" then
- return Polycode.InputEvent_get_joystickDeviceID(self.__ptr)
- elseif name == "joystickAxisValue" then
- return Polycode.InputEvent_get_joystickAxisValue(self.__ptr)
- elseif name == "joystickButton" then
- return Polycode.InputEvent_get_joystickButton(self.__ptr)
- elseif name == "joystickAxis" then
- return Polycode.InputEvent_get_joystickAxis(self.__ptr)
- elseif name == "joystickIndex" then
- return Polycode.InputEvent_get_joystickIndex(self.__ptr)
- elseif name == "hitDistance" then
- return Polycode.InputEvent_get_hitDistance(self.__ptr)
- end
- if Event["__getvar"] ~= nil then
- return Event.__getvar(self, name)
- end
- end
- function InputEvent:__setvar(name,value)
- if name == "mouseButton" then
- Polycode.InputEvent_set_mouseButton(self.__ptr, value)
- return true
- elseif name == "mousePosition" then
- Polycode.InputEvent_set_mousePosition(self.__ptr, value.__ptr)
- return true
- elseif name == "key" then
- Polycode.InputEvent_set_key(self.__ptr, value)
- return true
- elseif name == "timestamp" then
- Polycode.InputEvent_set_timestamp(self.__ptr, value)
- return true
- elseif name == "text" then
- Polycode.InputEvent_set_text(self.__ptr, value)
- return true
- elseif name == "touch" then
- Polycode.InputEvent_set_touch(self.__ptr, value.__ptr)
- return true
- elseif name == "touchType" then
- Polycode.InputEvent_set_touchType(self.__ptr, value)
- return true
- elseif name == "joystickDeviceID" then
- Polycode.InputEvent_set_joystickDeviceID(self.__ptr, value)
- return true
- elseif name == "joystickAxisValue" then
- Polycode.InputEvent_set_joystickAxisValue(self.__ptr, value)
- return true
- elseif name == "joystickButton" then
- Polycode.InputEvent_set_joystickButton(self.__ptr, value)
- return true
- elseif name == "joystickAxis" then
- Polycode.InputEvent_set_joystickAxis(self.__ptr, value)
- return true
- elseif name == "joystickIndex" then
- Polycode.InputEvent_set_joystickIndex(self.__ptr, value)
- return true
- elseif name == "hitDistance" then
- Polycode.InputEvent_set_hitDistance(self.__ptr, value)
- return true
- end
- if Event["__setvar"] ~= nil then
- return Event.__setvar(self, name, value)
- else
- return false
- end
- end
- function InputEvent:InputEvent(...)
- local arg = {...}
- if type(arg[1]) == "table" and count(arg) == 1 then
- if ""..arg[1].__classname == "Event" then
- self.__ptr = arg[1].__ptr
- return
- end
- end
- for k,v in pairs(arg) do
- if type(v) == "table" then
- if v.__ptr ~= nil then
- arg[k] = v.__ptr
- end
- end
- end
- if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
- self.__ptr = Polycode.InputEvent(unpack(arg))
- end
- end
- function InputEvent:getMousePosition()
- local retVal = Polycode.InputEvent_getMousePosition(self.__ptr)
- if retVal == nil then return nil end
- local __c = _G["Vector2"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- end
- function InputEvent:getKey()
- local retVal = Polycode.InputEvent_getKey(self.__ptr)
- return retVal
- end
- function InputEvent:getMouseButton()
- local retVal = Polycode.InputEvent_getMouseButton(self.__ptr)
- return retVal
- end
- function InputEvent:keyCode()
- local retVal = Polycode.InputEvent_keyCode(self.__ptr)
- return retVal
- end
- function InputEvent:__delete()
- if self then Polycode.delete_InputEvent(self.__ptr) end
- end
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