Material.lua 3.6 KB

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  1. require "Polycode/Resource"
  2. class "Material" (Resource)
  3. function Material:__getvar(name)
  4. if name == "fp16RenderTargets" then
  5. return Polycode.Material_get_fp16RenderTargets(self.__ptr)
  6. elseif name == "blendingMode" then
  7. return Polycode.Material_get_blendingMode(self.__ptr)
  8. elseif name == "screenMaterial" then
  9. return Polycode.Material_get_screenMaterial(self.__ptr)
  10. end
  11. if Resource["__getvar"] ~= nil then
  12. return Resource.__getvar(self, name)
  13. end
  14. end
  15. function Material:__setvar(name,value)
  16. if name == "fp16RenderTargets" then
  17. Polycode.Material_set_fp16RenderTargets(self.__ptr, value)
  18. return true
  19. elseif name == "blendingMode" then
  20. Polycode.Material_set_blendingMode(self.__ptr, value)
  21. return true
  22. elseif name == "screenMaterial" then
  23. Polycode.Material_set_screenMaterial(self.__ptr, value)
  24. return true
  25. end
  26. if Resource["__setvar"] ~= nil then
  27. return Resource.__setvar(self, name, value)
  28. else
  29. return false
  30. end
  31. end
  32. function Material:Material(...)
  33. local arg = {...}
  34. if type(arg[1]) == "table" and count(arg) == 1 then
  35. if ""..arg[1].__classname == "Resource" then
  36. self.__ptr = arg[1].__ptr
  37. return
  38. end
  39. end
  40. for k,v in pairs(arg) do
  41. if type(v) == "table" then
  42. if v.__ptr ~= nil then
  43. arg[k] = v.__ptr
  44. end
  45. end
  46. end
  47. if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
  48. self.__ptr = Polycode.Material(unpack(arg))
  49. end
  50. end
  51. function Material:addShaderPass(pass)
  52. local retVal = Polycode.Material_addShaderPass(self.__ptr, pass.__ptr)
  53. end
  54. function Material:addShaderPassForShader(shader)
  55. local retVal = Polycode.Material_addShaderPassForShader(self.__ptr, shader.__ptr)
  56. end
  57. function Material:addShaderPassAtIndex(pass, shaderIndex)
  58. local retVal = Polycode.Material_addShaderPassAtIndex(self.__ptr, pass.__ptr, shaderIndex)
  59. end
  60. function Material:getNumShaderPasses()
  61. local retVal = Polycode.Material_getNumShaderPasses(self.__ptr)
  62. return retVal
  63. end
  64. function Material:removeShaderPass(shaderIndex)
  65. local retVal = Polycode.Material_removeShaderPass(self.__ptr, shaderIndex)
  66. end
  67. function Material:getNumShaderRenderTargets()
  68. local retVal = Polycode.Material_getNumShaderRenderTargets(self.__ptr)
  69. return retVal
  70. end
  71. function Material:removeShaderRenderTarget(index)
  72. local retVal = Polycode.Material_removeShaderRenderTarget(self.__ptr, index)
  73. end
  74. function Material:recreateRenderTargets(screenSize)
  75. local retVal = Polycode.Material_recreateRenderTargets(self.__ptr, screenSize.__ptr)
  76. end
  77. function Material:getName()
  78. local retVal = Polycode.Material_getName(self.__ptr)
  79. return retVal
  80. end
  81. function Material:getShaderPass(index)
  82. local retVal = Polycode.Material_getShaderPass(self.__ptr, index)
  83. if retVal == nil then return nil end
  84. local __c = _G["ShaderPass"]("__skip_ptr__")
  85. __c.__ptr = retVal
  86. return __c
  87. end
  88. function Material:getShaderBinding(index)
  89. local retVal = Polycode.Material_getShaderBinding(self.__ptr, index)
  90. if retVal == nil then return nil end
  91. local __c = _G["shared_ptr<ShaderBinding>"]("__skip_ptr__")
  92. __c.__ptr = retVal
  93. return __c
  94. end
  95. function Material:getShader(index)
  96. local retVal = Polycode.Material_getShader(self.__ptr, index)
  97. if retVal == nil then return nil end
  98. local __c = _G["shared_ptr<Shader>"]("__skip_ptr__")
  99. __c.__ptr = retVal
  100. return __c
  101. end
  102. function Material:loadMaterial(fileName)
  103. local retVal = Polycode.Material_loadMaterial(self.__ptr, fileName)
  104. end
  105. function Material:setName(name)
  106. local retVal = Polycode.Material_setName(self.__ptr, name)
  107. end
  108. function Material:clearShaders()
  109. local retVal = Polycode.Material_clearShaders(self.__ptr)
  110. end
  111. function Material:__delete()
  112. if self then Polycode.delete_Material(self.__ptr) end
  113. end