| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133 |
- require "Polycode/Resource"
- class "Material" (Resource)
- function Material:__getvar(name)
- if name == "fp16RenderTargets" then
- return Polycode.Material_get_fp16RenderTargets(self.__ptr)
- elseif name == "blendingMode" then
- return Polycode.Material_get_blendingMode(self.__ptr)
- elseif name == "screenMaterial" then
- return Polycode.Material_get_screenMaterial(self.__ptr)
- end
- if Resource["__getvar"] ~= nil then
- return Resource.__getvar(self, name)
- end
- end
- function Material:__setvar(name,value)
- if name == "fp16RenderTargets" then
- Polycode.Material_set_fp16RenderTargets(self.__ptr, value)
- return true
- elseif name == "blendingMode" then
- Polycode.Material_set_blendingMode(self.__ptr, value)
- return true
- elseif name == "screenMaterial" then
- Polycode.Material_set_screenMaterial(self.__ptr, value)
- return true
- end
- if Resource["__setvar"] ~= nil then
- return Resource.__setvar(self, name, value)
- else
- return false
- end
- end
- function Material:Material(...)
- local arg = {...}
- if type(arg[1]) == "table" and count(arg) == 1 then
- if ""..arg[1].__classname == "Resource" then
- self.__ptr = arg[1].__ptr
- return
- end
- end
- for k,v in pairs(arg) do
- if type(v) == "table" then
- if v.__ptr ~= nil then
- arg[k] = v.__ptr
- end
- end
- end
- if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
- self.__ptr = Polycode.Material(unpack(arg))
- end
- end
- function Material:addShaderPass(pass)
- local retVal = Polycode.Material_addShaderPass(self.__ptr, pass.__ptr)
- end
- function Material:addShaderPassForShader(shader)
- local retVal = Polycode.Material_addShaderPassForShader(self.__ptr, shader.__ptr)
- end
- function Material:addShaderPassAtIndex(pass, shaderIndex)
- local retVal = Polycode.Material_addShaderPassAtIndex(self.__ptr, pass.__ptr, shaderIndex)
- end
- function Material:getNumShaderPasses()
- local retVal = Polycode.Material_getNumShaderPasses(self.__ptr)
- return retVal
- end
- function Material:removeShaderPass(shaderIndex)
- local retVal = Polycode.Material_removeShaderPass(self.__ptr, shaderIndex)
- end
- function Material:getNumShaderRenderTargets()
- local retVal = Polycode.Material_getNumShaderRenderTargets(self.__ptr)
- return retVal
- end
- function Material:removeShaderRenderTarget(index)
- local retVal = Polycode.Material_removeShaderRenderTarget(self.__ptr, index)
- end
- function Material:recreateRenderTargets(screenSize)
- local retVal = Polycode.Material_recreateRenderTargets(self.__ptr, screenSize.__ptr)
- end
- function Material:getName()
- local retVal = Polycode.Material_getName(self.__ptr)
- return retVal
- end
- function Material:getShaderPass(index)
- local retVal = Polycode.Material_getShaderPass(self.__ptr, index)
- if retVal == nil then return nil end
- local __c = _G["ShaderPass"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- end
- function Material:getShaderBinding(index)
- local retVal = Polycode.Material_getShaderBinding(self.__ptr, index)
- if retVal == nil then return nil end
- local __c = _G["shared_ptr<ShaderBinding>"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- end
- function Material:getShader(index)
- local retVal = Polycode.Material_getShader(self.__ptr, index)
- if retVal == nil then return nil end
- local __c = _G["shared_ptr<Shader>"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- end
- function Material:loadMaterial(fileName)
- local retVal = Polycode.Material_loadMaterial(self.__ptr, fileName)
- end
- function Material:setName(name)
- local retVal = Polycode.Material_setName(self.__ptr, name)
- end
- function Material:clearShaders()
- local retVal = Polycode.Material_clearShaders(self.__ptr)
- end
- function Material:__delete()
- if self then Polycode.delete_Material(self.__ptr) end
- end
|