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- class "SceneManager"
- function SceneManager:SceneManager(...)
- local arg = {...}
- for k,v in pairs(arg) do
- if type(v) == "table" then
- if v.__ptr ~= nil then
- arg[k] = v.__ptr
- end
- end
- end
- if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
- self.__ptr = Polycode.SceneManager(unpack(arg))
- end
- end
- function SceneManager:Update()
- local retVal = Polycode.SceneManager_Update(self.__ptr)
- end
- function SceneManager:fixedUpdate()
- local retVal = Polycode.SceneManager_fixedUpdate(self.__ptr)
- end
- function SceneManager:Render(viewport)
- local retVal = Polycode.SceneManager_Render(self.__ptr, viewport.__ptr)
- end
- function SceneManager:renderVirtual()
- local retVal = Polycode.SceneManager_renderVirtual(self.__ptr)
- end
- function SceneManager:__delete()
- if self then Polycode.delete_SceneManager(self.__ptr) end
- end
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