ScenePrimitive.lua 2.1 KB

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  1. require "Polycode/SceneMesh"
  2. class "ScenePrimitive" (SceneMesh)
  3. ScenePrimitive.TYPE_BOX = 0
  4. ScenePrimitive.TYPE_PLANE = 1
  5. ScenePrimitive.TYPE_VPLANE = 2
  6. ScenePrimitive.TYPE_CYLINDER = 3
  7. ScenePrimitive.TYPE_UNCAPPED_CYLINDER = 4
  8. ScenePrimitive.TYPE_SPHERE = 5
  9. ScenePrimitive.TYPE_TORUS = 6
  10. ScenePrimitive.TYPE_CONE = 7
  11. ScenePrimitive.TYPE_CIRCLE = 8
  12. ScenePrimitive.TYPE_ICOSPHERE = 9
  13. ScenePrimitive.TYPE_OCTOSPHERE = 10
  14. ScenePrimitive.TYPE_LINE_CIRCLE = 11
  15. function ScenePrimitive:ScenePrimitive(...)
  16. local arg = {...}
  17. if type(arg[1]) == "table" and count(arg) == 1 then
  18. if ""..arg[1].__classname == "SceneMesh" then
  19. self.__ptr = arg[1].__ptr
  20. return
  21. end
  22. end
  23. for k,v in pairs(arg) do
  24. if type(v) == "table" then
  25. if v.__ptr ~= nil then
  26. arg[k] = v.__ptr
  27. end
  28. end
  29. end
  30. if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
  31. self.__ptr = Polycode.ScenePrimitive(unpack(arg))
  32. end
  33. end
  34. function ScenePrimitive:setPrimitiveOptions(type, v1, v2, v3, v4, v5)
  35. local retVal = Polycode.ScenePrimitive_setPrimitiveOptions(self.__ptr, type, v1, v2, v3, v4, v5)
  36. end
  37. function ScenePrimitive:recreatePrimitive()
  38. local retVal = Polycode.ScenePrimitive_recreatePrimitive(self.__ptr)
  39. end
  40. function ScenePrimitive:getPrimitiveType()
  41. local retVal = Polycode.ScenePrimitive_getPrimitiveType(self.__ptr)
  42. return retVal
  43. end
  44. function ScenePrimitive:getPrimitiveParameter1()
  45. local retVal = Polycode.ScenePrimitive_getPrimitiveParameter1(self.__ptr)
  46. return retVal
  47. end
  48. function ScenePrimitive:getPrimitiveParameter2()
  49. local retVal = Polycode.ScenePrimitive_getPrimitiveParameter2(self.__ptr)
  50. return retVal
  51. end
  52. function ScenePrimitive:getPrimitiveParameter3()
  53. local retVal = Polycode.ScenePrimitive_getPrimitiveParameter3(self.__ptr)
  54. return retVal
  55. end
  56. function ScenePrimitive:getPrimitiveParameter4()
  57. local retVal = Polycode.ScenePrimitive_getPrimitiveParameter4(self.__ptr)
  58. return retVal
  59. end
  60. function ScenePrimitive:getPrimitiveParameter5()
  61. local retVal = Polycode.ScenePrimitive_getPrimitiveParameter5(self.__ptr)
  62. return retVal
  63. end
  64. function ScenePrimitive:__delete()
  65. if self then Polycode.delete_ScenePrimitive(self.__ptr) end
  66. end