SceneRenderTexture.lua 1.2 KB

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  1. class "SceneRenderTexture"
  2. function SceneRenderTexture:__getvar(name)
  3. if name == "enabled" then
  4. return Polycode.SceneRenderTexture_get_enabled(self.__ptr)
  5. end
  6. end
  7. function SceneRenderTexture:__setvar(name,value)
  8. if name == "enabled" then
  9. Polycode.SceneRenderTexture_set_enabled(self.__ptr, value)
  10. return true
  11. end
  12. return false
  13. end
  14. function SceneRenderTexture:SceneRenderTexture(...)
  15. local arg = {...}
  16. for k,v in pairs(arg) do
  17. if type(v) == "table" then
  18. if v.__ptr ~= nil then
  19. arg[k] = v.__ptr
  20. end
  21. end
  22. end
  23. if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
  24. self.__ptr = Polycode.SceneRenderTexture(unpack(arg))
  25. end
  26. end
  27. function SceneRenderTexture:getTargetTexture()
  28. local retVal = Polycode.SceneRenderTexture_getTargetTexture(self.__ptr)
  29. if retVal == nil then return nil end
  30. local __c = _G["shared_ptr<Texture>"]("__skip_ptr__")
  31. __c.__ptr = retVal
  32. return __c
  33. end
  34. function SceneRenderTexture:resizeRenderTexture(newWidth, newHeight)
  35. local retVal = Polycode.SceneRenderTexture_resizeRenderTexture(self.__ptr, newWidth, newHeight)
  36. end
  37. function SceneRenderTexture:__delete()
  38. if self then Polycode.delete_SceneRenderTexture(self.__ptr) end
  39. end