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ShaderPass.lua 1.1 KB

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  1. class "ShaderPass"
  2. function ShaderPass:__getvar(name)
  3. if name == "wireframe" then
  4. return Polycode.ShaderPass_get_wireframe(self.__ptr)
  5. elseif name == "blendingMode" then
  6. return Polycode.ShaderPass_get_blendingMode(self.__ptr)
  7. end
  8. end
  9. function ShaderPass:__setvar(name,value)
  10. if name == "wireframe" then
  11. Polycode.ShaderPass_set_wireframe(self.__ptr, value)
  12. return true
  13. elseif name == "blendingMode" then
  14. Polycode.ShaderPass_set_blendingMode(self.__ptr, value)
  15. return true
  16. end
  17. return false
  18. end
  19. function ShaderPass:ShaderPass(...)
  20. local arg = {...}
  21. for k,v in pairs(arg) do
  22. if type(v) == "table" then
  23. if v.__ptr ~= nil then
  24. arg[k] = v.__ptr
  25. end
  26. end
  27. end
  28. if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
  29. self.__ptr = Polycode.ShaderPass(unpack(arg))
  30. end
  31. end
  32. function ShaderPass:getShaderBinding()
  33. local retVal = Polycode.ShaderPass_getShaderBinding(self.__ptr)
  34. if retVal == nil then return nil end
  35. local __c = _G["shared_ptr<ShaderBinding>"]("__skip_ptr__")
  36. __c.__ptr = retVal
  37. return __c
  38. end
  39. function ShaderPass:__delete()
  40. if self then Polycode.delete_ShaderPass(self.__ptr) end
  41. end