ShaderRenderTarget.lua 1.8 KB

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  1. class "ShaderRenderTarget"
  2. ShaderRenderTarget.SIZE_MODE_PIXELS = 0
  3. ShaderRenderTarget.SIZE_MODE_NORMALIZED = 1
  4. function ShaderRenderTarget:__getvar(name)
  5. if name == "id" then
  6. return Polycode.ShaderRenderTarget_get_id(self.__ptr)
  7. elseif name == "width" then
  8. return Polycode.ShaderRenderTarget_get_width(self.__ptr)
  9. elseif name == "height" then
  10. return Polycode.ShaderRenderTarget_get_height(self.__ptr)
  11. elseif name == "sizeMode" then
  12. return Polycode.ShaderRenderTarget_get_sizeMode(self.__ptr)
  13. elseif name == "normalizedWidth" then
  14. return Polycode.ShaderRenderTarget_get_normalizedWidth(self.__ptr)
  15. elseif name == "normalizedHeight" then
  16. return Polycode.ShaderRenderTarget_get_normalizedHeight(self.__ptr)
  17. end
  18. end
  19. function ShaderRenderTarget:__setvar(name,value)
  20. if name == "id" then
  21. Polycode.ShaderRenderTarget_set_id(self.__ptr, value)
  22. return true
  23. elseif name == "width" then
  24. Polycode.ShaderRenderTarget_set_width(self.__ptr, value)
  25. return true
  26. elseif name == "height" then
  27. Polycode.ShaderRenderTarget_set_height(self.__ptr, value)
  28. return true
  29. elseif name == "sizeMode" then
  30. Polycode.ShaderRenderTarget_set_sizeMode(self.__ptr, value)
  31. return true
  32. elseif name == "normalizedWidth" then
  33. Polycode.ShaderRenderTarget_set_normalizedWidth(self.__ptr, value)
  34. return true
  35. elseif name == "normalizedHeight" then
  36. Polycode.ShaderRenderTarget_set_normalizedHeight(self.__ptr, value)
  37. return true
  38. end
  39. return false
  40. end
  41. function ShaderRenderTarget:ShaderRenderTarget(...)
  42. local arg = {...}
  43. for k,v in pairs(arg) do
  44. if type(v) == "table" then
  45. if v.__ptr ~= nil then
  46. arg[k] = v.__ptr
  47. end
  48. end
  49. end
  50. if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
  51. self.__ptr = Polycode.ShaderRenderTarget(unpack(arg))
  52. end
  53. end
  54. function ShaderRenderTarget:__delete()
  55. if self then Polycode.delete_ShaderRenderTarget(self.__ptr) end
  56. end