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Sprite.lua 869 B

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  1. require "Polycode/Resource"
  2. class "Sprite" (Resource)
  3. function Sprite:Sprite(...)
  4. local arg = {...}
  5. if type(arg[1]) == "table" and count(arg) == 1 then
  6. if ""..arg[1].__classname == "Resource" then
  7. self.__ptr = arg[1].__ptr
  8. return
  9. end
  10. end
  11. for k,v in pairs(arg) do
  12. if type(v) == "table" then
  13. if v.__ptr ~= nil then
  14. arg[k] = v.__ptr
  15. end
  16. end
  17. end
  18. if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
  19. self.__ptr = Polycode.Sprite(unpack(arg))
  20. end
  21. end
  22. function Sprite:getName()
  23. local retVal = Polycode.Sprite_getName(self.__ptr)
  24. return retVal
  25. end
  26. function Sprite:setName(name)
  27. local retVal = Polycode.Sprite_setName(self.__ptr, name)
  28. end
  29. function Sprite:getNumStates()
  30. local retVal = Polycode.Sprite_getNumStates(self.__ptr)
  31. return retVal
  32. end
  33. function Sprite:__delete()
  34. if self then Polycode.delete_Sprite(self.__ptr) end
  35. end