SpriteSet.lua 3.3 KB

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  1. require "Polycode/ResourcePool"
  2. class "SpriteSet" (ResourcePool)
  3. function SpriteSet:SpriteSet(...)
  4. local arg = {...}
  5. if type(arg[1]) == "table" and count(arg) == 1 then
  6. if ""..arg[1].__classname == "ResourcePool" then
  7. self.__ptr = arg[1].__ptr
  8. return
  9. end
  10. end
  11. for k,v in pairs(arg) do
  12. if type(v) == "table" then
  13. if v.__ptr ~= nil then
  14. arg[k] = v.__ptr
  15. end
  16. end
  17. end
  18. if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
  19. self.__ptr = Polycode.SpriteSet(unpack(arg))
  20. end
  21. end
  22. function SpriteSet:setTexture(texture)
  23. local retVal = Polycode.SpriteSet_setTexture(self.__ptr, texture.__ptr)
  24. end
  25. function SpriteSet:getTexture()
  26. local retVal = Polycode.SpriteSet_getTexture(self.__ptr)
  27. if retVal == nil then return nil end
  28. local __c = _G["shared_ptr<Texture>"]("__skip_ptr__")
  29. __c.__ptr = retVal
  30. return __c
  31. end
  32. function SpriteSet:addSpriteEntry(newEntry)
  33. local retVal = Polycode.SpriteSet_addSpriteEntry(self.__ptr, newEntry.__ptr)
  34. end
  35. function SpriteSet:getNumSpriteEntries()
  36. local retVal = Polycode.SpriteSet_getNumSpriteEntries(self.__ptr)
  37. return retVal
  38. end
  39. function SpriteSet:getSpriteEntry(index)
  40. local retVal = Polycode.SpriteSet_getSpriteEntry(self.__ptr, index)
  41. if retVal == nil then return nil end
  42. local __c = _G["shared_ptr<Sprite>"]("__skip_ptr__")
  43. __c.__ptr = retVal
  44. return __c
  45. end
  46. function SpriteSet:removeSprite(sprite)
  47. local retVal = Polycode.SpriteSet_removeSprite(self.__ptr, sprite.__ptr)
  48. end
  49. function SpriteSet:loadSpriteSet(fileName)
  50. local retVal = Polycode.SpriteSet_loadSpriteSet(self.__ptr, fileName)
  51. end
  52. function SpriteSet:addSpriteFrame(frame, assignID)
  53. local retVal = Polycode.SpriteSet_addSpriteFrame(self.__ptr, frame.__ptr, assignID)
  54. end
  55. function SpriteSet:getNumFrames()
  56. local retVal = Polycode.SpriteSet_getNumFrames(self.__ptr)
  57. return retVal
  58. end
  59. function SpriteSet:getSpriteFrame(index)
  60. local retVal = Polycode.SpriteSet_getSpriteFrame(self.__ptr, index)
  61. if retVal == nil then return nil end
  62. local __c = _G["SpriteFrame"]("__skip_ptr__")
  63. __c.__ptr = retVal
  64. return __c
  65. end
  66. function SpriteSet:getSpriteFrameByID(frameID)
  67. local retVal = Polycode.SpriteSet_getSpriteFrameByID(self.__ptr, frameID)
  68. if retVal == nil then return nil end
  69. local __c = _G["SpriteFrame"]("__skip_ptr__")
  70. __c.__ptr = retVal
  71. return __c
  72. end
  73. function SpriteSet:removeFrameByID(frameID)
  74. local retVal = Polycode.SpriteSet_removeFrameByID(self.__ptr, frameID)
  75. end
  76. function SpriteSet:setSpriteFrame(frame)
  77. local retVal = Polycode.SpriteSet_setSpriteFrame(self.__ptr, frame.__ptr)
  78. end
  79. function SpriteSet:clearFrames()
  80. local retVal = Polycode.SpriteSet_clearFrames(self.__ptr)
  81. end
  82. function SpriteSet:createGridFrames(xCount, yCount, defaultAnchor)
  83. local retVal = Polycode.SpriteSet_createGridFrames(self.__ptr, xCount, yCount, defaultAnchor.__ptr)
  84. end
  85. function SpriteSet:createFramesFromIslands(minDistance, defaultAnchor)
  86. local retVal = Polycode.SpriteSet_createFramesFromIslands(self.__ptr, minDistance, defaultAnchor.__ptr)
  87. end
  88. function SpriteSet:getSpriteByName(spriteName)
  89. local retVal = Polycode.SpriteSet_getSpriteByName(self.__ptr, spriteName)
  90. if retVal == nil then return nil end
  91. local __c = _G["shared_ptr<Sprite>"]("__skip_ptr__")
  92. __c.__ptr = retVal
  93. return __c
  94. end
  95. function SpriteSet:__delete()
  96. if self then Polycode.delete_SpriteSet(self.__ptr) end
  97. end