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- require "Polycode/ResourcePool"
- class "SpriteSet" (ResourcePool)
- function SpriteSet:SpriteSet(...)
- local arg = {...}
- if type(arg[1]) == "table" and count(arg) == 1 then
- if ""..arg[1].__classname == "ResourcePool" then
- self.__ptr = arg[1].__ptr
- return
- end
- end
- for k,v in pairs(arg) do
- if type(v) == "table" then
- if v.__ptr ~= nil then
- arg[k] = v.__ptr
- end
- end
- end
- if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
- self.__ptr = Polycode.SpriteSet(unpack(arg))
- end
- end
- function SpriteSet:setTexture(texture)
- local retVal = Polycode.SpriteSet_setTexture(self.__ptr, texture.__ptr)
- end
- function SpriteSet:getTexture()
- local retVal = Polycode.SpriteSet_getTexture(self.__ptr)
- if retVal == nil then return nil end
- local __c = _G["shared_ptr<Texture>"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- end
- function SpriteSet:addSpriteEntry(newEntry)
- local retVal = Polycode.SpriteSet_addSpriteEntry(self.__ptr, newEntry.__ptr)
- end
- function SpriteSet:getNumSpriteEntries()
- local retVal = Polycode.SpriteSet_getNumSpriteEntries(self.__ptr)
- return retVal
- end
- function SpriteSet:getSpriteEntry(index)
- local retVal = Polycode.SpriteSet_getSpriteEntry(self.__ptr, index)
- if retVal == nil then return nil end
- local __c = _G["shared_ptr<Sprite>"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- end
- function SpriteSet:removeSprite(sprite)
- local retVal = Polycode.SpriteSet_removeSprite(self.__ptr, sprite.__ptr)
- end
- function SpriteSet:loadSpriteSet(fileName)
- local retVal = Polycode.SpriteSet_loadSpriteSet(self.__ptr, fileName)
- end
- function SpriteSet:addSpriteFrame(frame, assignID)
- local retVal = Polycode.SpriteSet_addSpriteFrame(self.__ptr, frame.__ptr, assignID)
- end
- function SpriteSet:getNumFrames()
- local retVal = Polycode.SpriteSet_getNumFrames(self.__ptr)
- return retVal
- end
- function SpriteSet:getSpriteFrame(index)
- local retVal = Polycode.SpriteSet_getSpriteFrame(self.__ptr, index)
- if retVal == nil then return nil end
- local __c = _G["SpriteFrame"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- end
- function SpriteSet:getSpriteFrameByID(frameID)
- local retVal = Polycode.SpriteSet_getSpriteFrameByID(self.__ptr, frameID)
- if retVal == nil then return nil end
- local __c = _G["SpriteFrame"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- end
- function SpriteSet:removeFrameByID(frameID)
- local retVal = Polycode.SpriteSet_removeFrameByID(self.__ptr, frameID)
- end
- function SpriteSet:setSpriteFrame(frame)
- local retVal = Polycode.SpriteSet_setSpriteFrame(self.__ptr, frame.__ptr)
- end
- function SpriteSet:clearFrames()
- local retVal = Polycode.SpriteSet_clearFrames(self.__ptr)
- end
- function SpriteSet:createGridFrames(xCount, yCount, defaultAnchor)
- local retVal = Polycode.SpriteSet_createGridFrames(self.__ptr, xCount, yCount, defaultAnchor.__ptr)
- end
- function SpriteSet:createFramesFromIslands(minDistance, defaultAnchor)
- local retVal = Polycode.SpriteSet_createFramesFromIslands(self.__ptr, minDistance, defaultAnchor.__ptr)
- end
- function SpriteSet:getSpriteByName(spriteName)
- local retVal = Polycode.SpriteSet_getSpriteByName(self.__ptr, spriteName)
- if retVal == nil then return nil end
- local __c = _G["shared_ptr<Sprite>"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- end
- function SpriteSet:__delete()
- if self then Polycode.delete_SpriteSet(self.__ptr) end
- end
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