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- class "Vector2"
- function Vector2:__getvar(name)
- if name == "x" then
- return Polycode.Vector2_get_x(self.__ptr)
- elseif name == "y" then
- return Polycode.Vector2_get_y(self.__ptr)
- end
- end
- function Vector2:__setvar(name,value)
- if name == "x" then
- Polycode.Vector2_set_x(self.__ptr, value)
- return true
- elseif name == "y" then
- Polycode.Vector2_set_y(self.__ptr, value)
- return true
- end
- return false
- end
- function Vector2:Vector2(...)
- local arg = {...}
- for k,v in pairs(arg) do
- if type(v) == "table" then
- if v.__ptr ~= nil then
- arg[k] = v.__ptr
- end
- end
- end
- if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
- self.__ptr = Polycode.Vector2(unpack(arg))
- end
- end
- function Vector2:set(x, y)
- local retVal = Polycode.Vector2_set(self.__ptr, x, y)
- end
- function Vector2:distance(vec2)
- local retVal = Polycode.Vector2_distance(self.__ptr, vec2.__ptr)
- return retVal
- end
- function Vector2:length()
- local retVal = Polycode.Vector2_length(self.__ptr)
- return retVal
- end
- function Vector2:dot(u)
- local retVal = Polycode.Vector2_dot(self.__ptr, u.__ptr)
- return retVal
- end
- function Vector2:crossProduct(vec2)
- local retVal = Polycode.Vector2_crossProduct(self.__ptr, vec2.__ptr)
- return retVal
- end
- function Vector2:angle(vec2)
- local retVal = Polycode.Vector2_angle(self.__ptr, vec2.__ptr)
- return retVal
- end
- function Vector2:Normalize()
- local retVal = Polycode.Vector2_Normalize(self.__ptr)
- end
- function Vector2:__delete()
- if self then Polycode.delete_Vector2(self.__ptr) end
- end
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