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- class "Vector4"
- function Vector4:__getvar(name)
- if name == "x" then
- return Polycode.Vector4_get_x(self.__ptr)
- elseif name == "y" then
- return Polycode.Vector4_get_y(self.__ptr)
- elseif name == "z" then
- return Polycode.Vector4_get_z(self.__ptr)
- elseif name == "w" then
- return Polycode.Vector4_get_w(self.__ptr)
- end
- end
- function Vector4:__setvar(name,value)
- if name == "x" then
- Polycode.Vector4_set_x(self.__ptr, value)
- return true
- elseif name == "y" then
- Polycode.Vector4_set_y(self.__ptr, value)
- return true
- elseif name == "z" then
- Polycode.Vector4_set_z(self.__ptr, value)
- return true
- elseif name == "w" then
- Polycode.Vector4_set_w(self.__ptr, value)
- return true
- end
- return false
- end
- function Vector4:Vector4(...)
- local arg = {...}
- for k,v in pairs(arg) do
- if type(v) == "table" then
- if v.__ptr ~= nil then
- arg[k] = v.__ptr
- end
- end
- end
- if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
- self.__ptr = Polycode.Vector4(unpack(arg))
- end
- end
- function Vector4:set(x, y, z, w)
- local retVal = Polycode.Vector4_set(self.__ptr, x, y, z, w)
- end
- function Vector4:dot(u)
- local retVal = Polycode.Vector4_dot(self.__ptr, u.__ptr)
- return retVal
- end
- function Vector4:__delete()
- if self then Polycode.delete_Vector4(self.__ptr) end
- end
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