TemplateApp.vcxproj 10 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
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  104. <AdditionalDependencies>ws2_32.lib;winmm.lib;portaudio.lib;opengl32.lib;glew32s.lib;glew32.lib;freetype.lib;physfs.lib;zlib.lib;liblua.lib;Polycore_d.lib;%(AdditionalDependencies)</AdditionalDependencies>
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  106. <PostBuildEvent>
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  125. <PostBuildEvent>
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  145. <OptimizeReferences>true</OptimizeReferences>
  146. <AdditionalDependencies>ws2_32.lib;winmm.lib;portaudio.lib;opengl32.lib;glew32s.lib;glew32.lib;freetype.lib;physfs.lib;zlib.lib;liblua.lib;Polycore.lib;%(AdditionalDependencies)</AdditionalDependencies>
  147. </Link>
  148. <PostBuildEvent>
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  161. <PreprocessorDefinitions>_WINDOWS;WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  162. <AdditionalIncludeDirectories>..\..\..\..\include</AdditionalIncludeDirectories>
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  169. <AdditionalDependencies>ws2_32.lib;winmm.lib;portaudio.lib;opengl32.lib;glew32s.lib;glew32.lib;freetype.lib;physfs.lib;zlib.lib;liblua.lib;Polycore.lib;%(AdditionalDependencies)</AdditionalDependencies>
  170. </Link>
  171. <PostBuildEvent>
  172. <Command>if not exist "$(TargetDir)default.pak" copy "..\..\..\..\assets\default\default.pak" "$(TargetDir)"
  173. if not exist "$(TargetDir)glew32.dll" copy "..\..\..\..\lib\win32\$(PlatformTarget)\bin\glew32.dll" "$(TargetDir)"</Command>
  174. </PostBuildEvent>
  175. </ItemDefinitionGroup>
  176. <ItemGroup>
  177. <ClCompile Include="PolycodeTemplateApp.cpp" />
  178. <ClCompile Include="TemplateApp.cpp" />
  179. </ItemGroup>
  180. <ItemGroup>
  181. <ClInclude Include="PolycodeTemplateApp.h" />
  182. </ItemGroup>
  183. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  184. <ImportGroup Label="ExtensionTargets">
  185. </ImportGroup>
  186. </Project>