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- #ifndef B3_FIND_SEPARATING_AXIS_H
- #define B3_FIND_SEPARATING_AXIS_H
- inline void b3ProjectAxis(const b3ConvexPolyhedronData& hull, const b3Float4& pos, const b3Quaternion& orn, const b3Float4& dir, const b3AlignedObjectArray<b3Vector3>& vertices, b3Scalar& min, b3Scalar& max)
- {
- min = FLT_MAX;
- max = -FLT_MAX;
- int numVerts = hull.m_numVertices;
- const b3Float4 localDir = b3QuatRotate(orn.inverse(),dir);
- b3Scalar offset = b3Dot3F4(pos,dir);
- for(int i=0;i<numVerts;i++)
- {
- //b3Vector3 pt = trans * vertices[m_vertexOffset+i];
- //b3Scalar dp = pt.dot(dir);
- b3Vector3 vertex = vertices[hull.m_vertexOffset+i];
- b3Scalar dp = b3Dot3F4((b3Float4&)vertices[hull.m_vertexOffset+i],localDir);
- //b3Assert(dp==dpL);
- if(dp < min) min = dp;
- if(dp > max) max = dp;
- }
- if(min>max)
- {
- b3Scalar tmp = min;
- min = max;
- max = tmp;
- }
- min += offset;
- max += offset;
- }
- inline bool b3TestSepAxis(const b3ConvexPolyhedronData& hullA, const b3ConvexPolyhedronData& hullB,
- const b3Float4& posA,const b3Quaternion& ornA,
- const b3Float4& posB,const b3Quaternion& ornB,
- const b3Float4& sep_axis, const b3AlignedObjectArray<b3Vector3>& verticesA,const b3AlignedObjectArray<b3Vector3>& verticesB,b3Scalar& depth)
- {
- b3Scalar Min0,Max0;
- b3Scalar Min1,Max1;
- b3ProjectAxis(hullA,posA,ornA,sep_axis,verticesA, Min0, Max0);
- b3ProjectAxis(hullB,posB,ornB, sep_axis,verticesB, Min1, Max1);
- if(Max0<Min1 || Max1<Min0)
- return false;
- b3Scalar d0 = Max0 - Min1;
- b3Assert(d0>=0.0f);
- b3Scalar d1 = Max1 - Min0;
- b3Assert(d1>=0.0f);
- depth = d0<d1 ? d0:d1;
- return true;
- }
- inline bool b3FindSeparatingAxis( const b3ConvexPolyhedronData& hullA, const b3ConvexPolyhedronData& hullB,
- const b3Float4& posA1,
- const b3Quaternion& ornA,
- const b3Float4& posB1,
- const b3Quaternion& ornB,
- const b3AlignedObjectArray<b3Vector3>& verticesA,
- const b3AlignedObjectArray<b3Vector3>& uniqueEdgesA,
- const b3AlignedObjectArray<b3GpuFace>& facesA,
- const b3AlignedObjectArray<int>& indicesA,
- const b3AlignedObjectArray<b3Vector3>& verticesB,
- const b3AlignedObjectArray<b3Vector3>& uniqueEdgesB,
- const b3AlignedObjectArray<b3GpuFace>& facesB,
- const b3AlignedObjectArray<int>& indicesB,
- b3Vector3& sep)
- {
- B3_PROFILE("findSeparatingAxis");
- b3Float4 posA = posA1;
- posA.w = 0.f;
- b3Float4 posB = posB1;
- posB.w = 0.f;
- //#ifdef TEST_INTERNAL_OBJECTS
- b3Float4 c0local = (b3Float4&)hullA.m_localCenter;
- b3Float4 c0 = b3TransformPoint(c0local, posA, ornA);
- b3Float4 c1local = (b3Float4&)hullB.m_localCenter;
- b3Float4 c1 = b3TransformPoint(c1local,posB,ornB);
- const b3Float4 deltaC2 = c0 - c1;
- //#endif
- b3Scalar dmin = FLT_MAX;
- int curPlaneTests=0;
- int numFacesA = hullA.m_numFaces;
- // Test normals from hullA
- for(int i=0;i<numFacesA;i++)
- {
- const b3Float4& normal = (b3Float4&)facesA[hullA.m_faceOffset+i].m_plane;
- b3Float4 faceANormalWS = b3QuatRotate(ornA,normal);
- if (b3Dot3F4(deltaC2,faceANormalWS)<0)
- faceANormalWS*=-1.f;
- curPlaneTests++;
- #ifdef TEST_INTERNAL_OBJECTS
- gExpectedNbTests++;
- if(gUseInternalObject && !TestInternalObjects(transA,transB, DeltaC2, faceANormalWS, hullA, hullB, dmin))
- continue;
- gActualNbTests++;
- #endif
-
- b3Scalar d;
- if(!b3TestSepAxis( hullA, hullB, posA,ornA,posB,ornB,faceANormalWS, verticesA, verticesB,d))
- return false;
- if(d<dmin)
- {
- dmin = d;
- sep = (b3Vector3&)faceANormalWS;
- }
- }
- int numFacesB = hullB.m_numFaces;
- // Test normals from hullB
- for(int i=0;i<numFacesB;i++)
- {
- b3Float4 normal = (b3Float4&)facesB[hullB.m_faceOffset+i].m_plane;
- b3Float4 WorldNormal = b3QuatRotate(ornB, normal);
- if (b3Dot3F4(deltaC2,WorldNormal)<0)
- {
- WorldNormal*=-1.f;
- }
- curPlaneTests++;
- #ifdef TEST_INTERNAL_OBJECTS
- gExpectedNbTests++;
- if(gUseInternalObject && !TestInternalObjects(transA,transB,DeltaC2, WorldNormal, hullA, hullB, dmin))
- continue;
- gActualNbTests++;
- #endif
- b3Scalar d;
- if(!b3TestSepAxis(hullA, hullB,posA,ornA,posB,ornB,WorldNormal,verticesA,verticesB,d))
- return false;
- if(d<dmin)
- {
- dmin = d;
- sep = (b3Vector3&)WorldNormal;
- }
- }
- // b3Vector3 edgeAstart,edgeAend,edgeBstart,edgeBend;
- int curEdgeEdge = 0;
- // Test edges
- for(int e0=0;e0<hullA.m_numUniqueEdges;e0++)
- {
- const b3Float4& edge0 = (b3Float4&) uniqueEdgesA[hullA.m_uniqueEdgesOffset+e0];
- b3Float4 edge0World = b3QuatRotate(ornA,(b3Float4&)edge0);
- for(int e1=0;e1<hullB.m_numUniqueEdges;e1++)
- {
- const b3Vector3 edge1 = uniqueEdgesB[hullB.m_uniqueEdgesOffset+e1];
- b3Float4 edge1World = b3QuatRotate(ornB,(b3Float4&)edge1);
- b3Float4 crossje = b3Cross3(edge0World,edge1World);
- curEdgeEdge++;
- if(!b3IsAlmostZero((b3Vector3&)crossje))
- {
- crossje = b3FastNormalized3(crossje);
- if (b3Dot3F4(deltaC2,crossje)<0)
- crossje*=-1.f;
- #ifdef TEST_INTERNAL_OBJECTS
- gExpectedNbTests++;
- if(gUseInternalObject && !TestInternalObjects(transA,transB,DeltaC2, Cross, hullA, hullB, dmin))
- continue;
- gActualNbTests++;
- #endif
- b3Scalar dist;
- if(!b3TestSepAxis( hullA, hullB, posA,ornA,posB,ornB,crossje, verticesA,verticesB,dist))
- return false;
- if(dist<dmin)
- {
- dmin = dist;
- sep = (b3Vector3&)crossje;
- }
- }
- }
- }
-
- if((b3Dot3F4(-deltaC2,(b3Float4&)sep))>0.0f)
- sep = -sep;
- return true;
- }
- #endif //B3_FIND_SEPARATING_AXIS_H
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