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- /*
- Bullet Continuous Collision Detection and Physics Library
- Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #ifndef B3_ALIGNED_ALLOCATOR
- #define B3_ALIGNED_ALLOCATOR
- ///we probably replace this with our own aligned memory allocator
- ///so we replace _aligned_malloc and _aligned_free with our own
- ///that is better portable and more predictable
- #include "b3Scalar.h"
- //#define B3_DEBUG_MEMORY_ALLOCATIONS 1
- #ifdef B3_DEBUG_MEMORY_ALLOCATIONS
- #define b3AlignedAlloc(a,b) \
- b3AlignedAllocInternal(a,b,__LINE__,__FILE__)
- #define b3AlignedFree(ptr) \
- b3AlignedFreeInternal(ptr,__LINE__,__FILE__)
- void* b3AlignedAllocInternal (size_t size, int alignment,int line,char* filename);
- void b3AlignedFreeInternal (void* ptr,int line,char* filename);
- #else
- void* b3AlignedAllocInternal (size_t size, int alignment);
- void b3AlignedFreeInternal (void* ptr);
- #define b3AlignedAlloc(size,alignment) b3AlignedAllocInternal(size,alignment)
- #define b3AlignedFree(ptr) b3AlignedFreeInternal(ptr)
- #endif
- typedef int btSizeType;
- typedef void *(b3AlignedAllocFunc)(size_t size, int alignment);
- typedef void (b3AlignedFreeFunc)(void *memblock);
- typedef void *(b3AllocFunc)(size_t size);
- typedef void (b3FreeFunc)(void *memblock);
- ///The developer can let all Bullet memory allocations go through a custom memory allocator, using b3AlignedAllocSetCustom
- void b3AlignedAllocSetCustom(b3AllocFunc *allocFunc, b3FreeFunc *freeFunc);
- ///If the developer has already an custom aligned allocator, then b3AlignedAllocSetCustomAligned can be used. The default aligned allocator pre-allocates extra memory using the non-aligned allocator, and instruments it.
- void b3AlignedAllocSetCustomAligned(b3AlignedAllocFunc *allocFunc, b3AlignedFreeFunc *freeFunc);
- ///The b3AlignedAllocator is a portable class for aligned memory allocations.
- ///Default implementations for unaligned and aligned allocations can be overridden by a custom allocator using b3AlignedAllocSetCustom and b3AlignedAllocSetCustomAligned.
- template < typename T , unsigned Alignment >
- class b3AlignedAllocator {
-
- typedef b3AlignedAllocator< T , Alignment > self_type;
-
- public:
- //just going down a list:
- b3AlignedAllocator() {}
- /*
- b3AlignedAllocator( const self_type & ) {}
- */
- template < typename Other >
- b3AlignedAllocator( const b3AlignedAllocator< Other , Alignment > & ) {}
- typedef const T* const_pointer;
- typedef const T& const_reference;
- typedef T* pointer;
- typedef T& reference;
- typedef T value_type;
- pointer address ( reference ref ) const { return &ref; }
- const_pointer address ( const_reference ref ) const { return &ref; }
- pointer allocate ( btSizeType n , const_pointer * hint = 0 ) {
- (void)hint;
- return reinterpret_cast< pointer >(b3AlignedAlloc( sizeof(value_type) * n , Alignment ));
- }
- void construct ( pointer ptr , const value_type & value ) { new (ptr) value_type( value ); }
- void deallocate( pointer ptr ) {
- b3AlignedFree( reinterpret_cast< void * >( ptr ) );
- }
- void destroy ( pointer ptr ) { ptr->~value_type(); }
-
- template < typename O > struct rebind {
- typedef b3AlignedAllocator< O , Alignment > other;
- };
- template < typename O >
- self_type & operator=( const b3AlignedAllocator< O , Alignment > & ) { return *this; }
- friend bool operator==( const self_type & , const self_type & ) { return true; }
- };
- #endif //B3_ALIGNED_ALLOCATOR
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