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- /*
- * PURPOSE:
- * Class representing an articulated rigid body. Stores the body's
- * current state, allows forces and torques to be set, handles
- * timestepping and implements Featherstone's algorithm.
- *
- * COPYRIGHT:
- * Copyright (C) Stephen Thompson, <[email protected]>, 2011-2013
- * Portions written By Erwin Coumans: replacing Eigen math library by Bullet LinearMath and a dedicated 6x6 matrix inverse (solveImatrix)
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-
- */
- #ifndef BT_MULTIBODY_H
- #define BT_MULTIBODY_H
- #include "LinearMath/btScalar.h"
- #include "LinearMath/btVector3.h"
- #include "LinearMath/btQuaternion.h"
- #include "LinearMath/btMatrix3x3.h"
- #include "LinearMath/btAlignedObjectArray.h"
- #include "btMultiBodyLink.h"
- class btMultiBodyLinkCollider;
- class btMultiBody
- {
- public:
-
- BT_DECLARE_ALIGNED_ALLOCATOR();
- //
- // initialization
- //
-
- btMultiBody(int n_links, // NOT including the base
- btScalar mass, // mass of base
- const btVector3 &inertia, // inertia of base, in base frame; assumed diagonal
- bool fixedBase, // whether the base is fixed (true) or can move (false)
- bool canSleep,
- bool multiDof = false
- );
- ~btMultiBody();
-
- void setupFixed(int linkIndex,
- btScalar mass,
- const btVector3 &inertia,
- int parent,
- const btQuaternion &rotParentToThis,
- const btVector3 &parentComToThisPivotOffset,
- const btVector3 &thisPivotToThisComOffset,
- bool disableParentCollision);
-
- void setupPrismatic(int i,
- btScalar mass,
- const btVector3 &inertia,
- int parent,
- const btQuaternion &rotParentToThis,
- const btVector3 &jointAxis,
- const btVector3 &parentComToThisComOffset,
- const btVector3 &thisPivotToThisComOffset,
- bool disableParentCollision);
- void setupRevolute(int linkIndex, // 0 to num_links-1
- btScalar mass,
- const btVector3 &inertia,
- int parentIndex,
- const btQuaternion &rotParentToThis, // rotate points in parent frame to this frame, when q = 0
- const btVector3 &jointAxis, // in my frame
- const btVector3 &parentComToThisPivotOffset, // vector from parent COM to joint axis, in PARENT frame
- const btVector3 &thisPivotToThisComOffset, // vector from joint axis to my COM, in MY frame
- bool disableParentCollision=false);
- void setupSpherical(int linkIndex, // 0 to num_links-1
- btScalar mass,
- const btVector3 &inertia,
- int parent,
- const btQuaternion &rotParentToThis, // rotate points in parent frame to this frame, when q = 0
- const btVector3 &parentComToThisPivotOffset, // vector from parent COM to joint axis, in PARENT frame
- const btVector3 &thisPivotToThisComOffset, // vector from joint axis to my COM, in MY frame
- bool disableParentCollision=false);
- #ifdef BT_MULTIBODYLINK_INCLUDE_PLANAR_JOINTS
- void setupPlanar(int i, // 0 to num_links-1
- btScalar mass,
- const btVector3 &inertia,
- int parent,
- const btQuaternion &rotParentToThis, // rotate points in parent frame to this frame, when q = 0
- const btVector3 &rotationAxis,
- const btVector3 &parentComToThisComOffset, // vector from parent COM to this COM, in PARENT frame
- bool disableParentCollision=false);
- #endif
-
- const btMultibodyLink& getLink(int index) const
- {
- return m_links[index];
- }
- btMultibodyLink& getLink(int index)
- {
- return m_links[index];
- }
- void setBaseCollider(btMultiBodyLinkCollider* collider)//collider can be NULL to disable collision for the base
- {
- m_baseCollider = collider;
- }
- const btMultiBodyLinkCollider* getBaseCollider() const
- {
- return m_baseCollider;
- }
- btMultiBodyLinkCollider* getBaseCollider()
- {
- return m_baseCollider;
- }
- //
- // get parent
- // input: link num from 0 to num_links-1
- // output: link num from 0 to num_links-1, OR -1 to mean the base.
- //
- int getParent(int link_num) const;
-
-
- //
- // get number of m_links, masses, moments of inertia
- //
- int getNumLinks() const { return m_links.size(); }
- int getNumDofs() const { return m_dofCount; }
- int getNumPosVars() const { return m_posVarCnt; }
- btScalar getBaseMass() const { return m_baseMass; }
- const btVector3 & getBaseInertia() const { return m_baseInertia; }
- btScalar getLinkMass(int i) const;
- const btVector3 & getLinkInertia(int i) const;
-
- //
- // change mass (incomplete: can only change base mass and inertia at present)
- //
- void setBaseMass(btScalar mass) { m_baseMass = mass; }
- void setBaseInertia(const btVector3 &inertia) { m_baseInertia = inertia; }
- //
- // get/set pos/vel/rot/omega for the base link
- //
- const btVector3 & getBasePos() const { return m_basePos; } // in world frame
- const btVector3 getBaseVel() const
- {
- return btVector3(m_realBuf[3],m_realBuf[4],m_realBuf[5]);
- } // in world frame
- const btQuaternion & getWorldToBaseRot() const
- {
- return m_baseQuat;
- } // rotates world vectors into base frame
- btVector3 getBaseOmega() const { return btVector3(m_realBuf[0],m_realBuf[1],m_realBuf[2]); } // in world frame
- void setBasePos(const btVector3 &pos)
- {
- m_basePos = pos;
- }
- void setBaseWorldTransform(const btTransform& tr)
- {
- setBasePos(tr.getOrigin());
- setWorldToBaseRot(tr.getRotation().inverse());
- }
- void setBaseVel(const btVector3 &vel)
- {
- m_realBuf[3]=vel[0]; m_realBuf[4]=vel[1]; m_realBuf[5]=vel[2];
- }
- void setWorldToBaseRot(const btQuaternion &rot)
- {
- m_baseQuat = rot; //m_baseQuat asumed to ba alias!?
- }
- void setBaseOmega(const btVector3 &omega)
- {
- m_realBuf[0]=omega[0];
- m_realBuf[1]=omega[1];
- m_realBuf[2]=omega[2];
- }
- //
- // get/set pos/vel for child m_links (i = 0 to num_links-1)
- //
- btScalar getJointPos(int i) const;
- btScalar getJointVel(int i) const;
- btScalar * getJointVelMultiDof(int i);
- btScalar * getJointPosMultiDof(int i);
- void setJointPos(int i, btScalar q);
- void setJointVel(int i, btScalar qdot);
- void setJointPosMultiDof(int i, btScalar *q);
- void setJointVelMultiDof(int i, btScalar *qdot);
- //
- // direct access to velocities as a vector of 6 + num_links elements.
- // (omega first, then v, then joint velocities.)
- //
- const btScalar * getVelocityVector() const
- {
- return &m_realBuf[0];
- }
- /* btScalar * getVelocityVector()
- {
- return &real_buf[0];
- }
- */
- //
- // get the frames of reference (positions and orientations) of the child m_links
- // (i = 0 to num_links-1)
- //
- const btVector3 & getRVector(int i) const; // vector from COM(parent(i)) to COM(i), in frame i's coords
- const btQuaternion & getParentToLocalRot(int i) const; // rotates vectors in frame parent(i) to vectors in frame i.
- //
- // transform vectors in local frame of link i to world frame (or vice versa)
- //
- btVector3 localPosToWorld(int i, const btVector3 &vec) const;
- btVector3 localDirToWorld(int i, const btVector3 &vec) const;
- btVector3 worldPosToLocal(int i, const btVector3 &vec) const;
- btVector3 worldDirToLocal(int i, const btVector3 &vec) const;
-
- //
- // calculate kinetic energy and angular momentum
- // useful for debugging.
- //
- btScalar getKineticEnergy() const;
- btVector3 getAngularMomentum() const;
-
- //
- // set external forces and torques. Note all external forces/torques are given in the WORLD frame.
- //
- void clearForcesAndTorques();
- void clearVelocities();
- void addBaseForce(const btVector3 &f)
- {
- m_baseForce += f;
- }
- void addBaseTorque(const btVector3 &t) { m_baseTorque += t; }
- void addLinkForce(int i, const btVector3 &f);
- void addLinkTorque(int i, const btVector3 &t);
- void addJointTorque(int i, btScalar Q);
- void addJointTorqueMultiDof(int i, int dof, btScalar Q);
- void addJointTorqueMultiDof(int i, const btScalar *Q);
- const btVector3 & getBaseForce() const { return m_baseForce; }
- const btVector3 & getBaseTorque() const { return m_baseTorque; }
- const btVector3 & getLinkForce(int i) const;
- const btVector3 & getLinkTorque(int i) const;
- btScalar getJointTorque(int i) const;
- btScalar * getJointTorqueMultiDof(int i);
- //
- // dynamics routines.
- //
- // timestep the velocities (given the external forces/torques set using addBaseForce etc).
- // also sets up caches for calcAccelerationDeltas.
- //
- // Note: the caller must provide three vectors which are used as
- // temporary scratch space. The idea here is to reduce dynamic
- // memory allocation: the same scratch vectors can be re-used
- // again and again for different Multibodies, instead of each
- // btMultiBody allocating (and then deallocating) their own
- // individual scratch buffers. This gives a considerable speed
- // improvement, at least on Windows (where dynamic memory
- // allocation appears to be fairly slow).
- //
- void stepVelocities(btScalar dt,
- btAlignedObjectArray<btScalar> &scratch_r,
- btAlignedObjectArray<btVector3> &scratch_v,
- btAlignedObjectArray<btMatrix3x3> &scratch_m);
- void stepVelocitiesMultiDof(btScalar dt,
- btAlignedObjectArray<btScalar> &scratch_r,
- btAlignedObjectArray<btVector3> &scratch_v,
- btAlignedObjectArray<btMatrix3x3> &scratch_m);
- // calcAccelerationDeltas
- // input: force vector (in same format as jacobian, i.e.:
- // 3 torque values, 3 force values, num_links joint torque values)
- // output: 3 omegadot values, 3 vdot values, num_links q_double_dot values
- // (existing contents of output array are replaced)
- // stepVelocities must have been called first.
- void calcAccelerationDeltas(const btScalar *force, btScalar *output,
- btAlignedObjectArray<btScalar> &scratch_r,
- btAlignedObjectArray<btVector3> &scratch_v) const;
- void calcAccelerationDeltasMultiDof(const btScalar *force, btScalar *output,
- btAlignedObjectArray<btScalar> &scratch_r,
- btAlignedObjectArray<btVector3> &scratch_v) const;
- // apply a delta-vee directly. used in sequential impulses code.
- void applyDeltaVee(const btScalar * delta_vee)
- {
- for (int i = 0; i < 6 + getNumLinks(); ++i)
- {
- m_realBuf[i] += delta_vee[i];
- }
-
- }
- void applyDeltaVee(const btScalar * delta_vee, btScalar multiplier)
- {
- btScalar sum = 0;
- for (int i = 0; i < 6 + getNumLinks(); ++i)
- {
- sum += delta_vee[i]*multiplier*delta_vee[i]*multiplier;
- }
- btScalar l = btSqrt(sum);
- /*
- static btScalar maxl = -1e30f;
- if (l>maxl)
- {
- maxl=l;
- // printf("maxl=%f\n",maxl);
- }
- */
- if (l>m_maxAppliedImpulse)
- {
- // printf("exceeds 100: l=%f\n",maxl);
- multiplier *= m_maxAppliedImpulse/l;
- }
- for (int i = 0; i < 6 + getNumLinks(); ++i)
- {
- sum += delta_vee[i]*multiplier*delta_vee[i]*multiplier;
- m_realBuf[i] += delta_vee[i] * multiplier;
- btClamp(m_realBuf[i],-m_maxCoordinateVelocity,m_maxCoordinateVelocity);
- }
- }
- void applyDeltaVeeMultiDof(const btScalar * delta_vee, btScalar multiplier)
- {
- //for (int dof = 0; dof < 6 + getNumDofs(); ++dof)
- // printf("%.4f ", delta_vee[dof]*multiplier);
- //printf("\n");
- //btScalar sum = 0;
- //for (int dof = 0; dof < 6 + getNumDofs(); ++dof)
- //{
- // sum += delta_vee[dof]*multiplier*delta_vee[dof]*multiplier;
- //}
- //btScalar l = btSqrt(sum);
- //if (l>m_maxAppliedImpulse)
- //{
- // multiplier *= m_maxAppliedImpulse/l;
- //}
- for (int dof = 0; dof < 6 + getNumDofs(); ++dof)
- {
- m_realBuf[dof] += delta_vee[dof] * multiplier;
- btClamp(m_realBuf[dof],-m_maxCoordinateVelocity,m_maxCoordinateVelocity);
- }
- }
- // timestep the positions (given current velocities).
- void stepPositions(btScalar dt);
- void stepPositionsMultiDof(btScalar dt, btScalar *pq = 0, btScalar *pqd = 0);
- //
- // contacts
- //
- // This routine fills out a contact constraint jacobian for this body.
- // the 'normal' supplied must be -n for body1 or +n for body2 of the contact.
- // 'normal' & 'contact_point' are both given in world coordinates.
- void fillContactJacobian(int link,
- const btVector3 &contact_point,
- const btVector3 &normal,
- btScalar *jac,
- btAlignedObjectArray<btScalar> &scratch_r,
- btAlignedObjectArray<btVector3> &scratch_v,
- btAlignedObjectArray<btMatrix3x3> &scratch_m) const;
- //multidof version of fillContactJacobian
- void fillContactJacobianMultiDof(int link,
- const btVector3 &contact_point,
- const btVector3 &normal,
- btScalar *jac,
- btAlignedObjectArray<btScalar> &scratch_r,
- btAlignedObjectArray<btVector3> &scratch_v,
- btAlignedObjectArray<btMatrix3x3> &scratch_m) const { filConstraintJacobianMultiDof(link, contact_point, btVector3(0, 0, 0), normal, jac, scratch_r, scratch_v, scratch_m); }
- //a more general version of fillContactJacobianMultiDof which does not assume..
- //.. that the constraint in question is contact or, to be more precise, constrains linear velocity only
- void filConstraintJacobianMultiDof(int link,
- const btVector3 &contact_point,
- const btVector3 &normal_ang,
- const btVector3 &normal_lin,
- btScalar *jac,
- btAlignedObjectArray<btScalar> &scratch_r,
- btAlignedObjectArray<btVector3> &scratch_v,
- btAlignedObjectArray<btMatrix3x3> &scratch_m) const;
- //
- // sleeping
- //
- void setCanSleep(bool canSleep)
- {
- m_canSleep = canSleep;
- }
- bool getCanSleep()const
- {
- return m_canSleep;
- }
- bool isAwake() const { return m_awake; }
- void wakeUp();
- void goToSleep();
- void checkMotionAndSleepIfRequired(btScalar timestep);
-
- bool hasFixedBase() const
- {
- return m_fixedBase;
- }
- int getCompanionId() const
- {
- return m_companionId;
- }
- void setCompanionId(int id)
- {
- //printf("for %p setCompanionId(%d)\n",this, id);
- m_companionId = id;
- }
- void setNumLinks(int numLinks)//careful: when changing the number of m_links, make sure to re-initialize or update existing m_links
- {
- m_links.resize(numLinks);
- }
- btScalar getLinearDamping() const
- {
- return m_linearDamping;
- }
- void setLinearDamping( btScalar damp)
- {
- m_linearDamping = damp;
- }
- btScalar getAngularDamping() const
- {
- return m_angularDamping;
- }
- void setAngularDamping( btScalar damp)
- {
- m_angularDamping = damp;
- }
-
- bool getUseGyroTerm() const
- {
- return m_useGyroTerm;
- }
- void setUseGyroTerm(bool useGyro)
- {
- m_useGyroTerm = useGyro;
- }
- btScalar getMaxCoordinateVelocity() const
- {
- return m_maxCoordinateVelocity ;
- }
- void setMaxCoordinateVelocity(btScalar maxVel)
- {
- m_maxCoordinateVelocity = maxVel;
- }
- btScalar getMaxAppliedImpulse() const
- {
- return m_maxAppliedImpulse;
- }
- void setMaxAppliedImpulse(btScalar maxImp)
- {
- m_maxAppliedImpulse = maxImp;
- }
- void setHasSelfCollision(bool hasSelfCollision)
- {
- m_hasSelfCollision = hasSelfCollision;
- }
- bool hasSelfCollision() const
- {
- return m_hasSelfCollision;
- }
- bool isMultiDof() { return m_isMultiDof; }
- void finalizeMultiDof();
- void useRK4Integration(bool use) { m_useRK4 = use; }
- bool isUsingRK4Integration() const { return m_useRK4; }
- void useGlobalVelocities(bool use) { m_useGlobalVelocities = use; }
- bool isUsingGlobalVelocities() const { return m_useGlobalVelocities; }
- bool isPosUpdated() const
- {
- return __posUpdated;
- }
- void setPosUpdated(bool updated)
- {
- __posUpdated = updated;
- }
-
- private:
- btMultiBody(const btMultiBody &); // not implemented
- void operator=(const btMultiBody &); // not implemented
- void compTreeLinkVelocities(btVector3 *omega, btVector3 *vel) const;
- void solveImatrix(const btVector3& rhs_top, const btVector3& rhs_bot, float result[6]) const;
- #ifdef TEST_SPATIAL_ALGEBRA_LAYER
- void solveImatrix(const btSpatialForceVector &rhs, btSpatialMotionVector &result) const;
- #endif
-
- void updateLinksDofOffsets()
- {
- int dofOffset = 0, cfgOffset = 0;
- for(int bidx = 0; bidx < m_links.size(); ++bidx)
- {
- m_links[bidx].m_dofOffset = dofOffset; m_links[bidx].m_cfgOffset = cfgOffset;
- dofOffset += m_links[bidx].m_dofCount; cfgOffset += m_links[bidx].m_posVarCount;
- }
- }
- void mulMatrix(btScalar *pA, btScalar *pB, int rowsA, int colsA, int rowsB, int colsB, btScalar *pC) const;
-
-
- private:
- btMultiBodyLinkCollider* m_baseCollider;//can be NULL
- btVector3 m_basePos; // position of COM of base (world frame)
- btQuaternion m_baseQuat; // rotates world points into base frame
- btScalar m_baseMass; // mass of the base
- btVector3 m_baseInertia; // inertia of the base (in local frame; diagonal)
- btVector3 m_baseForce; // external force applied to base. World frame.
- btVector3 m_baseTorque; // external torque applied to base. World frame.
-
- btAlignedObjectArray<btMultibodyLink> m_links; // array of m_links, excluding the base. index from 0 to num_links-1.
- btAlignedObjectArray<btMultiBodyLinkCollider*> m_colliders;
-
- //
- // realBuf:
- // offset size array
- // 0 6 + num_links v (base_omega; base_vel; joint_vels) MULTIDOF [sysdof x sysdof for D matrices (TOO MUCH!) + pos_delta which is sys-cfg sized]
- // 6+num_links num_links D
- //
- // vectorBuf:
- // offset size array
- // 0 num_links h_top
- // num_links num_links h_bottom
- //
- // matrixBuf:
- // offset size array
- // 0 num_links+1 rot_from_parent
- //
-
- btAlignedObjectArray<btScalar> m_realBuf;
- btAlignedObjectArray<btVector3> m_vectorBuf;
- btAlignedObjectArray<btMatrix3x3> m_matrixBuf;
- //std::auto_ptr<Eigen::LU<Eigen::Matrix<btScalar, 6, 6> > > cached_imatrix_lu;
- btMatrix3x3 m_cachedInertiaTopLeft;
- btMatrix3x3 m_cachedInertiaTopRight;
- btMatrix3x3 m_cachedInertiaLowerLeft;
- btMatrix3x3 m_cachedInertiaLowerRight;
- bool m_fixedBase;
- // Sleep parameters.
- bool m_awake;
- bool m_canSleep;
- btScalar m_sleepTimer;
- int m_companionId;
- btScalar m_linearDamping;
- btScalar m_angularDamping;
- bool m_useGyroTerm;
- btScalar m_maxAppliedImpulse;
- btScalar m_maxCoordinateVelocity;
- bool m_hasSelfCollision;
- bool m_isMultiDof;
- bool __posUpdated;
- int m_dofCount, m_posVarCnt;
- bool m_useRK4, m_useGlobalVelocities;
- };
- #endif
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