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- /*
- Bullet Continuous Collision Detection and Physics Library
- Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "BulletMultiThreaded/GpuSoftBodySolvers/CPU/btSoftBodySolverData.h"
- #include "btSoftBodySolverBuffer_DX11.h"
- #ifndef BT_SOFT_BHODY_SOLVER_VERTEX_DATA_DX11_H
- #define BT_SOFT_BHODY_SOLVER_VERTEX_DATA_DX11_H
- class btSoftBodyLinkData;
- class btSoftBodyLinkData::LinkDescription;
- struct ID3D11Device;
- struct ID3D11DeviceContext;
- class btSoftBodyVertexDataDX11 : public btSoftBodyVertexData
- {
- protected:
- bool m_onGPU;
- ID3D11Device *m_d3dDevice;
- ID3D11DeviceContext *m_d3dDeviceContext;
- public:
- btDX11Buffer<int> m_dx11ClothIdentifier;
- btDX11Buffer<Vectormath::Aos::Point3> m_dx11VertexPosition;
- btDX11Buffer<Vectormath::Aos::Point3> m_dx11VertexPreviousPosition;
- btDX11Buffer<Vectormath::Aos::Vector3> m_dx11VertexVelocity;
- btDX11Buffer<Vectormath::Aos::Vector3> m_dx11VertexForceAccumulator;
- btDX11Buffer<Vectormath::Aos::Vector3> m_dx11VertexNormal;
- btDX11Buffer<float> m_dx11VertexInverseMass;
- btDX11Buffer<float> m_dx11VertexArea;
- btDX11Buffer<int> m_dx11VertexTriangleCount;
- //ID3D11Buffer* readBackBuffer;
- public:
- btSoftBodyVertexDataDX11( ID3D11Device *d3dDevice, ID3D11DeviceContext *d3dDeviceContext );
- virtual ~btSoftBodyVertexDataDX11();
- virtual bool onAccelerator();
- virtual bool moveToAccelerator();
- virtual bool moveFromAccelerator();
- };
- #endif // #ifndef BT_SOFT_BHODY_SOLVER_VERTEX_DATA_DX11_H
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