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- /*
- Bullet Continuous Collision Detection and Physics Library
- Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #ifndef BT_SOFT_BODY_SOLVER_OPENCL_SIMDAWARE_H
- #define BT_SOFT_BODY_SOLVER_OPENCL_SIMDAWARE_H
- #include "stddef.h" //for size_t
- #include "vectormath/vmInclude.h"
- #include "btSoftBodySolver_OpenCL.h"
- #include "btSoftBodySolverBuffer_OpenCL.h"
- #include "btSoftBodySolverLinkData_OpenCLSIMDAware.h"
- #include "btSoftBodySolverVertexData_OpenCL.h"
- #include "btSoftBodySolverTriangleData_OpenCL.h"
- class btOpenCLSoftBodySolverSIMDAware : public btOpenCLSoftBodySolver
- {
- protected:
-
- btSoftBodyLinkDataOpenCLSIMDAware m_linkData;
- bool m_shadersInitialized;
- bool buildShaders();
- void updateConstants( float timeStep );
- float computeTriangleArea(
- const Vectormath::Aos::Point3 &vertex0,
- const Vectormath::Aos::Point3 &vertex1,
- const Vectormath::Aos::Point3 &vertex2 );
- //////////////////////////////////////
- // Kernel dispatches
- void solveLinksForPosition( int startLink, int numLinks, float kst, float ti );
-
- void solveCollisionsAndUpdateVelocities( float isolverdt );
- // End kernel dispatches
- /////////////////////////////////////
- public:
- btOpenCLSoftBodySolverSIMDAware(cl_command_queue queue,cl_context ctx);
- virtual ~btOpenCLSoftBodySolverSIMDAware();
- virtual SolverTypes getSolverType() const
- {
- return CL_SIMD_SOLVER;
- }
- virtual btSoftBodyLinkData &getLinkData();
- virtual void optimize( btAlignedObjectArray< btSoftBody * > &softBodies , bool forceUpdate=false);
- virtual void solveConstraints( float solverdt );
- }; // btOpenCLSoftBodySolverSIMDAware
- #endif // #ifndef BT_SOFT_BODY_SOLVER_OPENCL_SIMDAWARE_H
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