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- /*
- Copyright (C) 2011 by Ivan Safrin
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- */
- #pragma once
- #include "polycode/core/PolyString.h"
- #include "polycode/core/PolyGlobals.h"
- #include "polycode/core/PolyResource.h"
- #include "polycode/core/PolyResourceManager.h"
- #include "polycode/core/PolyColor.h"
- #include <vector>
- #include <memory>
- namespace Polycode {
-
- class Shader;
- class ShaderBinding;
- class ShaderRenderTarget;
- class Mesh;
- class VertexDataArray;
-
- class _PolyExport ShaderPass {
- public:
- ShaderPass();
- ShaderPass(Shader *shader);
- ShaderPass(const ShaderPass &other);
- ~ShaderPass();
-
- std::shared_ptr<ShaderBinding> getShaderBinding();
-
- std::shared_ptr<Shader> shader;
- bool wireframe;
- unsigned short blendingMode;
- std::shared_ptr<ShaderBinding> shaderBinding;
- std::shared_ptr<ShaderBinding> materialShaderBinding;
- };
- class _PolyExport Material : public Resource {
- public:
- explicit Material(const String& name);
- explicit Material(const String& name, std::shared_ptr<Shader> shader);
- virtual ~Material();
- void addShaderPass(const ShaderPass &pass);
- void addShaderPassForShader(std::shared_ptr<Shader> shader);
- void addShaderPassAtIndex(const ShaderPass &pass, unsigned int shaderIndex);
- unsigned int getNumShaderPasses() const;
-
- void removeShaderPass(int shaderIndex);
- void addShaderRenderTarget(ShaderRenderTarget *newTarget);
- int getNumShaderRenderTargets();
- ShaderRenderTarget *getShaderRenderTarget(unsigned int index);
- void removeShaderRenderTarget(int index);
- void recreateRenderTarget(ShaderRenderTarget *renderTarget, const Vector2 &screenSize);
- void recreateRenderTargets(const Vector2 &screenSize);
-
- const String& getName() const;
- ShaderPass getShaderPass(unsigned int index) const;
- std::shared_ptr<ShaderBinding> getShaderBinding(unsigned int index) const;
- std::shared_ptr<Shader> getShader(unsigned int index) const;
-
- void loadMaterial(const String& fileName);
-
- void setName(const String &name);
-
- void clearShaders();
-
- bool fp16RenderTargets;
- int blendingMode;
- bool screenMaterial;
-
- protected:
-
- std::vector<ShaderPass> shaderPasses;
- std::vector<ShaderRenderTarget*> renderTargets;
-
- String name;
-
- };
- }
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