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- /*
- Copyright (C) 2011 by Ivan Safrin
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- */
- #pragma once
- #include "polycode/core/PolyGlobals.h"
- #include "polycode/core/PolyEntity.h"
- namespace Polycode {
- class Sound;
- class SoundManager;
-
- /**
- * Creates a positional 3D sound listener. There can be only one listener active at any one time.
- */
- class _PolyExport SceneSoundListener : public Entity {
- public:
- SceneSoundListener() {}
- SceneSoundListener(SoundManager *soundManager);
- virtual ~SceneSoundListener();
- void Update();
-
- protected:
- SoundManager *soundManager;
- };
- /**
- * Creates a positional 3D sound.
- */
- class _PolyExport SceneSound : public Entity {
- public:
- SceneSound(){}
- SceneSound(Core *core, const String& fileName, Number referenceDistance, Number maxDistance, bool directionalSound = false);
- virtual ~SceneSound();
- void Update();
-
- virtual Entity *Clone(bool deepClone, bool ignoreEditorOnly) const;
- virtual void applyClone(Entity *clone, bool deepClone, bool ignoreEditorOnly) const;
-
- bool isDirectionalSound() const;
- void setDirectionalSound(bool val);
-
- /**
- * Returns the sound object associated with this positional sound.
- */
- Sound *getSound();
-
- void setLoopOnLoad(bool val);
- bool getLoopOnLoad();
-
- protected:
-
- Core *core;
- bool loopOnLoad;
- bool directionalSound;
- Sound *sound;
- };
-
- }
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