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- /*
- Copyright (C) 2016 by Ivan Safrin
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- */
- #pragma once
- #include "polycode/core/PolyResource.h"
- #include "polycode/core/PolyString.h"
- extern "C" {
- #ifndef NO_LUA
- #include "lua.h"
- #include "lualib.h"
- #include "lauxlib.h"
- #endif
- #include "duktape.h"
- }
- namespace Polycode {
- class Entity;
- class Script;
-
- class ScriptInstance {
- public:
- Script *script;
- };
-
- class Script : public Resource {
- public:
- Script(const String &path);
-
- virtual ScriptInstance *callInit(Entity *entity) = 0;
- virtual void callUpdate(ScriptInstance *instance, Entity *entity, Number elapsed) = 0;
- };
-
- #ifndef NO_LUA
- class LuaScriptInstance : public ScriptInstance {
- public:
- int tableRef;
- };
-
- class LuaScript : public Script {
- public:
- LuaScript(lua_State *state, const String &path);
-
- ScriptInstance *callInit(Entity *entity);
- void callUpdate(ScriptInstance *instance, Entity *entity, Number elapsed);
-
- private:
- lua_State *state;
- int tableRef;
- int errH;
- };
- #endif
- class JSScriptInstance : public ScriptInstance {
- public:
- void *objectRef;
- };
-
- class JSScript : public Script {
- public:
- JSScript(duk_context *context, const String &path);
-
- ScriptInstance *callInit(Entity *entity);
- void callUpdate(ScriptInstance *instance, Entity *entity, Number elapsed);
-
- private:
- void *mainObjectRef;
- duk_context *context;
- };
- }
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