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GLee.h
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185c6d4b99
Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork
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14 anni fa |
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OSBasics.h
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073af0bbef
Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code
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12 anni fa |
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PolyBezierCurve.h
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a9b5d1ece3
Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files
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11 anni fa |
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PolyBone.h
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0f362f25d7
Made FBO textures obey global texture filtering settings, some Skeleton bugfixes and helper methods
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10 anni fa |
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PolyCamera.h
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37a40fefe1
Bugfixes across the codebase, fixed numerous memory leaks, SceneEntityInstances can now load assets into a resource pool explicitly, which can then be unloaded to remove all traces of loaded resources for an entity instance
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10 anni fa |
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PolyClient.h
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afc74abac5
Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom.
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13 anni fa |
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PolyCocoaCore.h
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94bfec4af7
Added native touch support on Mac
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10 anni fa |
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PolyColor.h
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90d7ac7802
Merge pull request #489 from wivlaro/number-is-single-support
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11 anni fa |
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PolyConfig.h
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22556e056d
Added setBoolValue and getBoolValue so param can be evaluated when needed.
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12 anni fa |
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PolyCore.h
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b0c08c7d8d
Fixes #611
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11 anni fa |
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PolyCoreInput.h
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c4b0b0d0cc
Merged Windows pen pull request
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10 anni fa |
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PolyCoreServices.h
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6ebb5576d0
Added CoreInput accessor to CoreServices
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11 anni fa |
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PolyCubemap.h
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4e0c221180
Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor
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12 anni fa |
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PolyData.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 anni fa |
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PolyEntity.h
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d4cc4f457f
Fixed Bone::getName not parsing properly into bindings, fixed scaled 3d objects not being tracked properly by the 3d physics module, fixed some mesh generation stuff broken by mesh rewrite
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11 anni fa |
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PolyEvent.h
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680509fa3b
Added a way for event handlers to cancel subsequent executions of an event
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10 anni fa |
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PolyEventDispatcher.h
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049a820d3d
Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file
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11 anni fa |
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PolyEventHandler.h
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3d1475dcb7
Removed deprecated secondary handler from EventHandler
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12 anni fa |
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PolyFixedShader.h
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a8e81d54e6
Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color
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12 anni fa |
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PolyFont.h
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c2963c38be
Moved FTLibrary handle into FontManager
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12 anni fa |
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PolyFontGlyphSheet.h
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a9b5d1ece3
Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files
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11 anni fa |
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PolyFontManager.h
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049a820d3d
Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file
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11 anni fa |
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PolyGLCubemap.h
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4e0c221180
Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor
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12 anni fa |
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PolyGLHeaders.h
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edd758b8c4
Small mingw compile fixes
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12 anni fa |
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PolyGLRenderer.h
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37a40fefe1
Bugfixes across the codebase, fixed numerous memory leaks, SceneEntityInstances can now load assets into a resource pool explicitly, which can then be unloaded to remove all traces of loaded resources for an entity instance
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10 anni fa |
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PolyGLSLProgram.h
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073af0bbef
Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code
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12 anni fa |
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PolyGLSLShader.h
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bfd0de6096
Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code
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12 anni fa |
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PolyGLSLShaderModule.h
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869709885e
Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor.
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12 anni fa |
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PolyGLTexture.h
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dfd6ba1da4
More leak fixes from mcclure
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13 anni fa |
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PolyGLVertexBuffer.h
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8be60d9cb7
Optimized mesh skinning further, added support for GPU skinning
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11 anni fa |
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PolyGlobals.h
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9863e050cd
Changed version for release
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10 anni fa |
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PolyHTTPFetcher.h
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28471b9e2b
Adding HTTPFetcher to fetch files from the WWW via HTTP, fixing getThreadID on Windows.
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10 anni fa |
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PolyImage.h
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b60389ae13
Labels now have a new rendering mode called Label::ANTIALIAS_LCD, which renders text using subpixel antialiasing. You must initialize them with a foreground and background colors and they cannot be alpha blended
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10 anni fa |
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PolyInputEvent.h
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c4b0b0d0cc
Merged Windows pen pull request
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10 anni fa |
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PolyInputKeys.h
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17b8fc8a1e
Home and End button don't scroll the Texteditor up and down, but let the cursor jump to the front / end of the line. (works with selection too)
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11 anni fa |
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PolyLabel.h
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5f77291ffa
Gamma correction for subpixel font rendering
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10 anni fa |
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PolyLogger.h
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da94a4d34c
Fixes the Logger to not always create poly.log even if it does not log to a file, or logs to a correctly named file.
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11 anni fa |
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PolyMaterial.h
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6ce695a414
-added explicit keywords
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11 anni fa |
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PolyMaterialManager.h
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37a40fefe1
Bugfixes across the codebase, fixed numerous memory leaks, SceneEntityInstances can now load assets into a resource pool explicitly, which can then be unloaded to remove all traces of loaded resources for an entity instance
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10 anni fa |
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PolyMatrix4.h
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7d86739ff5
Fixed Lua bindings not returning NULL pointer members in C++ classes properly, added a Lua-accessible vector multiply method to Matrix4, added an option to disable animations in a specific skeleton bone, fixed SceneLabel saving in entity editor broken in previous commit, minor 3d physics bugfixes, fixed bounding box calculation bug in Mesh introduced by recent mesh changes
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11 anni fa |
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PolyMesh.h
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37a40fefe1
Bugfixes across the codebase, fixed numerous memory leaks, SceneEntityInstances can now load assets into a resource pool explicitly, which can then be unloaded to remove all traces of loaded resources for an entity instance
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10 anni fa |
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PolyModule.h
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869709885e
Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor.
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12 anni fa |
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PolyObject.h
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37a40fefe1
Bugfixes across the codebase, fixed numerous memory leaks, SceneEntityInstances can now load assets into a resource pool explicitly, which can then be unloaded to remove all traces of loaded resources for an entity instance
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10 anni fa |
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PolyParticleEmitter.h
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1d9bd16482
Moved particles to fixed update, fixed world space particles jittering, world space particles now reset to emitter position properly
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10 anni fa |
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PolyPeer.h
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08598b6e91
Fixed reliable packets
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12 anni fa |
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PolyPerlin.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 anni fa |
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PolyQuaternion.h
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fc92ccdb5d
Added a 3D transform property sheet to entity editor, fixed transform gizmo to always follow selected entities positions, changed Quaternion's toEulerAngles to returning the vector, changed Entity's internal euler rotation storage to Vector3
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12 anni fa |
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PolyQuaternionCurve.h
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7834ea4719
Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor
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11 anni fa |
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PolyRay.h
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336eb51af0
Gizmo Changes
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11 anni fa |
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PolyRectangle.h
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b20c87b80f
Add == and != operators to Rectangle class
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12 anni fa |
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PolyRenderDataArray.h
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a9b5d1ece3
Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files
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11 anni fa |
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PolyRenderer.h
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37a40fefe1
Bugfixes across the codebase, fixed numerous memory leaks, SceneEntityInstances can now load assets into a resource pool explicitly, which can then be unloaded to remove all traces of loaded resources for an entity instance
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10 anni fa |
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PolyResource.h
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207ed4ddbf
Added new SceneSprite into Polycode proper, made SpriteSets into ResourcePools, added ability to link SpriteSets to entities in entity editor, adding sprites now looks for sprites in linked resource pools
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11 anni fa |
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PolyResourceManager.h
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ba879693a6
Added global resource autoreload settings
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11 anni fa |
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PolySDLCore.h
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16e2fb0d69
Fix virtual functions in Linux PolycodePlayer
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11 anni fa |
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PolyScene.h
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966420be46
Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop
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11 anni fa |
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PolySceneEntityInstance.h
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37a40fefe1
Bugfixes across the codebase, fixed numerous memory leaks, SceneEntityInstances can now load assets into a resource pool explicitly, which can then be unloaded to remove all traces of loaded resources for an entity instance
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10 anni fa |
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PolySceneImage.h
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6ce695a414
-added explicit keywords
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11 anni fa |
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PolySceneLabel.h
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5f77291ffa
Gamma correction for subpixel font rendering
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10 anni fa |
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PolySceneLight.h
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c2e34bec43
Fixed Lua examples (some removed), fixed shadow rendering, fixed all C++ examples, fixed bug with AABB not recalculating somtimes
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12 anni fa |
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PolySceneLine.h
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16de993f35
Added a shortcut to return world position along the curve to SceneCurve, added SceneCurve doxygen documentation
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11 anni fa |
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PolySceneManager.h
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966420be46
Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop
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11 anni fa |
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PolySceneMesh.h
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37a40fefe1
Bugfixes across the codebase, fixed numerous memory leaks, SceneEntityInstances can now load assets into a resource pool explicitly, which can then be unloaded to remove all traces of loaded resources for an entity instance
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10 anni fa |
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PolyScenePrimitive.h
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a2c0e73a5e
Adding tiling value to ScenePrimitives. Except Ico- and Octosphere.
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10 anni fa |
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PolySceneRenderTexture.h
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ec27b396e7
Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks.
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12 anni fa |
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PolySceneSound.h
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92920fd47d
Tweaked binding generation to allow for receiving charCode from InputEvent in Lua, added an option for SceneSounds to play and loop automatically when loaded as part of a SceneEntityInstance, added an option for it to the entity editor in the IDE
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11 anni fa |
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PolySceneSprite.h
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c970884edd
Fixed a problem with uniform sprite sheet grids not generating properly
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10 anni fa |
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PolyServer.h
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49763db246
Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding.
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12 anni fa |
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PolyServerWorld.h
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634df503e7
Moved networking module into the core
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13 anni fa |
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PolyShader.h
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8be60d9cb7
Optimized mesh skinning further, added support for GPU skinning
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11 anni fa |
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PolySkeleton.h
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0f362f25d7
Made FBO textures obey global texture filtering settings, some Skeleton bugfixes and helper methods
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10 anni fa |
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PolySocket.h
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e8cbd73094
Fixed up cib's doxygen comments of some of the network classes
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12 anni fa |
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PolySound.h
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3825606a2b
Autoplaying streaming sound if OpenAL stops playing it because of dequeued buffers, adjusted streaming buffer default sizes
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11 anni fa |
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PolySoundManager.h
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ed43849593
Added support for streaming Sounds
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11 anni fa |
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PolyString.h
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e52dec6349
Added a grid settings panel and grid settings button to entity editor, made glsl shader template files contain basic GLSL code, added toNumber and toInteger to String class, UIWindow now sets enabled and visible to false on close by default
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12 anni fa |
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PolyTextMesh.h
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4205ef20a8
Mesh-based text-from-spritesheet renderer
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12 anni fa |
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PolyTexture.h
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cfcd9d5668
Added octosphere and optimized subdivider so it doesn't make too many vertices.
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11 anni fa |
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PolyThreaded.h
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dda069be43
Threaded event fixes
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13 anni fa |
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PolyTimer.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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13 anni fa |
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PolyTimerManager.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 anni fa |
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PolyTween.h
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d8453c220f
Added a way to remove tweens based on their target
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10 anni fa |
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PolyTweenManager.h
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d8453c220f
Added a way to remove tweens based on their target
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10 anni fa |
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PolyVector2.h
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6a1b8a5969
Added overloaded Number multiplication operator for Vector2
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11 anni fa |
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PolyVector3.h
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09c2adc56b
Vector3::lengthSquared
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11 anni fa |
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PolyVector4.h
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4cb18f7521
Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes
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12 anni fa |
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PolyWinCore.h
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27a13b8ce4
Disabled touch and pen APIs in release build
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10 anni fa |
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Poly_iPhone.h
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fe9bb07923
Merge branch 'master' of github.com:ivansafrin/Polycode
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14 anni fa |
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Polycode.h
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28471b9e2b
Adding HTTPFetcher to fetch files from the WWW via HTTP, fixing getThreadID on Windows.
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10 anni fa |
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rgbe.h
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e2f3451384
Added HDR image loading support (still expiremental), fixed image type not being respected in texture creation
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11 anni fa |
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stb_image.h
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3837e0f9ea
Added additional image loading support via stb_image. Polycode can now load PNG,JPG,TGA,PSD rgba images and Radiance HDR floating point images. Polycode IDE will now load newly supported file formats and allow to browse for them in the asset browser. Polycode entity editor now has SceneMesh settings for alpha testing and backface culling, which are now saved in the entity file format
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10 anni fa |
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tinystr.h
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7cc9015fd0
Initial import from old repository
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15 anni fa |
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tinyxml.h
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c763d26677
Major changes all across, haven't been commiting anything, will start now
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15 anni fa |