| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879 |
- #include "HelloPolycodeApp.h"
- HelloPolycodeApp::HelloPolycodeApp(PolycodeView *view) : EventHandler() {
- core = new POLYCODE_CORE(view, 640,480,false,true,6,16,90, 0, true);
- CoreServices::getInstance()->getResourceManager()->addArchive("Resources/default.pak");
- CoreServices::getInstance()->getResourceManager()->addDirResource("default", false);
- CoreServices::getInstance()->getResourceManager()->addDirResource("Resources", false);
-
- scene = new Scene();
- ScenePrimitive *ground = new ScenePrimitive(ScenePrimitive::TYPE_PLANE, 5,5);
- ground->setMaterialByName("GroundMaterial");
- scene->addEntity(ground);
- torus = new ScenePrimitive(ScenePrimitive::TYPE_TORUS, 0.8,0.3,30,20);
- torus->setMaterialByName("CubeMaterial");
- torus->setPosition(0.0, 0.5, 0.0);
- scene->addEntity(torus);
- SceneLight *light = new SceneLight(SceneLight::POINT_LIGHT, scene, 5);
- light->setPosition(3,2,3);
- light->setLightColor(1,0,0);
- scene->addLight(light);
- light = new SceneLight(SceneLight::POINT_LIGHT, scene, 5);
- light->setPosition(-3,2,3);
- light->setLightColor(0,1,0);
- scene->addLight(light);
- light = new SceneLight(SceneLight::POINT_LIGHT, scene, 5);
- light->setPosition(-3,2,-3);
- light->setLightColor(0,0,1);
- scene->addLight(light);
- light = new SceneLight(SceneLight::POINT_LIGHT, scene, 5);
- light->setPosition(3,2,-3);
- light->setLightColor(1,0,1);
- scene->addLight(light);
-
- lights = new Entity();
- scene->addChild(lights);
-
- light = new SceneLight(SceneLight::SPOT_LIGHT, scene, 4);
- light->setPosition(0,4,1);
- light->setLightColor(1,1,0);
- scene->addLight(light);
- lights->addChild(light);
- light->lookAt(Vector3(0,0,0));
- light->enableShadows(true);
- light->getSpotlightCamera()->frustumCulling = false;
- light = new SceneLight(SceneLight::SPOT_LIGHT, scene, 4);
- light->setPosition(0,4,-1);
- light->setLightColor(0,1,1);
- scene->addLight(light);
- lights->addChild(light);
- light->lookAt(Vector3(0,0,0));
- light->enableShadows(true);
- light->getSpotlightCamera()->frustumCulling = false;
-
- cameraRotation = 0.0;
- }
- HelloPolycodeApp::~HelloPolycodeApp() {
- }
- bool HelloPolycodeApp::Update() {
- lights->Yaw(core->getElapsed() * 10.0);
- torus->Roll(core->getElapsed() * 10.0);
-
- cameraRotation += core->getElapsed() * 0.1;
-
- scene->getDefaultCamera()->setPosition(sin(cameraRotation) * 7.0, 7.0,cos(cameraRotation) * 7.0);
- scene->getDefaultCamera()->lookAt(Vector3(0,0,0));
-
- return core->updateAndRender();
- }
|