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example.mat 1.7 KB

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  1. <?xml version="1.0" ?>
  2. <polycode_material_library>
  3. <materials>
  4. <material name="TestParticle" blendingMode="0">
  5. <shader name="DefaultParticleShader">
  6. <textures>
  7. <texture name="diffuse">default/default.png</texture>
  8. </textures>
  9. <params>
  10. <param name="diffuse_color" type="Color" value="1.00 1.00 1.00 1.00" />
  11. </params>
  12. </shader>
  13. </material>
  14. <material name="CubeMaterial" blendingMode="0">
  15. <shader name="DefaultShaderShadows">
  16. <textures>
  17. <texture name="diffuse">Resources/pink_texture.png</texture>
  18. </textures>
  19. <params>
  20. <param name="shininess" type="Number" value="50.00" />
  21. <param name="diffuse_color" type="Color" value="1.00 1.00 1.00 1.00" />
  22. <param name="specular_color" type="Color" value="1.00 1.00 1.00 1.00" />
  23. </params>
  24. </shader>
  25. </material>
  26. <material name="GroundMaterial" blendingMode="0">
  27. <shader name="DefaultShaderShadows">
  28. <textures>
  29. <texture name="diffuse">Resources/green_texture.png</texture>
  30. </textures>
  31. <params>
  32. <param name="shininess" type="Number" value="50.00" />
  33. <param name="diffuse_color" type="Color" value="1.00 1.00 1.00 1.00" />
  34. <param name="specular_color" type="Color" value="0.00 0.00 0.00 1.00" />
  35. </params>
  36. </shader>
  37. </material>
  38. </materials>
  39. </polycode_material_library>