Ivan Safrin d9d7ff88d6 Fixed distance not being returned properly in ray/box intersection code, made editor icons lower resolution and smaller il y a 11 ans
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add_entity.png ca05ac1572 Removed old setRenderMode setting from Renderer in favor of setWireframePolygonMode, added abiliy to add meshes and primitives to 3d entity editor, added mesh icon to asset browser il y a 12 ans
button_more.png 7834ea4719 Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor il y a 11 ans
button_move_bottom.png 0690417d9b Added entity move up/down/top/bottom buttons to the entity editor il y a 12 ans
button_move_down.png 0690417d9b Added entity move up/down/top/bottom buttons to the entity editor il y a 12 ans
button_move_top.png 0690417d9b Added entity move up/down/top/bottom buttons to the entity editor il y a 12 ans
button_move_up.png 0690417d9b Added entity move up/down/top/bottom buttons to the entity editor il y a 12 ans
button_selector.png adef34818a Added menu to select median or individual entity position transform center, implemented median point for rotation transforms in entity editor il y a 12 ans
camera_icon.png d9d7ff88d6 Fixed distance not being returned properly in ray/box intersection code, made editor icons lower resolution and smaller il y a 11 ans
curve_icon.png d9d7ff88d6 Fixed distance not being returned properly in ray/box intersection code, made editor icons lower resolution and smaller il y a 11 ans
emitter_icon.png d9d7ff88d6 Fixed distance not being returned properly in ray/box intersection code, made editor icons lower resolution and smaller il y a 11 ans
empty_icon.png d9d7ff88d6 Fixed distance not being returned properly in ray/box intersection code, made editor icons lower resolution and smaller il y a 11 ans
grid.png 543062ea0c Fixed adjusted matrix calculation, added local and global coordinate transform modes to the transform gizmo in entity editor il y a 12 ans
grid_button.png e52dec6349 Added a grid settings panel and grid settings button to entity editor, made glsl shader template files contain basic GLSL code, added toNumber and toInteger to String class, UIWindow now sets enabled and visible to false on close by default il y a 12 ans
hide_icons.png 3a359fa545 Fixed icons culling incorrectly in entity editor, added buttons to hide icons in entity editor, update polycode version to new versioning system, made about page display correct version, made polybuild display correct version, added project information to about page, added UIMultilineLabel class to UI module il y a 12 ans
icon_cam_2d.png cd1adb398f Added a locked view mode for each axis in the entity editor, fixed trackball camera panning code il y a 11 ans
icon_cam_3d.png cd1adb398f Added a locked view mode for each axis in the entity editor, fixed trackball camera panning code il y a 11 ans
icon_cam_x.png cd1adb398f Added a locked view mode for each axis in the entity editor, fixed trackball camera panning code il y a 11 ans
icon_cam_y.png cd1adb398f Added a locked view mode for each axis in the entity editor, fixed trackball camera panning code il y a 11 ans
icon_cam_z.png cd1adb398f Added a locked view mode for each axis in the entity editor, fixed trackball camera panning code il y a 11 ans
icon_tree.png 30bcbf7fd2 Added UIIconSelector control to UI library, added UI assets for UIIconSelector to IDE and default themes, made transform gizmo controls use the new UI control, added a tree view to the entity editor, redid some icons in the entity editor to look better on the UIIconSelector control il y a 12 ans
individual_centers.png 30bcbf7fd2 Added UIIconSelector control to UI library, added UI assets for UIIconSelector to IDE and default themes, made transform gizmo controls use the new UI control, added a tree view to the entity editor, redid some icons in the entity editor to look better on the UIIconSelector control il y a 12 ans
invisible_button.png 7834ea4719 Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor il y a 11 ans
light_icon.png d9d7ff88d6 Fixed distance not being returned properly in ray/box intersection code, made editor icons lower resolution and smaller il y a 11 ans
lights_icon.png 2af6917d67 Added ability to specify an override material in Scene, added wireframe option to materials, added flag to applyMaterial to force the material and ignore override material, added default wireframe material, added ability to toggle lighting in the entity editor, added ability to change between textured, solid and wireframe modes in entity editor il y a 12 ans
median_center.png 30bcbf7fd2 Added UIIconSelector control to UI library, added UI assets for UIIconSelector to IDE and default themes, made transform gizmo controls use the new UI control, added a tree view to the entity editor, redid some icons in the entity editor to look better on the UIIconSelector control il y a 12 ans
move_gizmo.png 30bcbf7fd2 Added UIIconSelector control to UI library, added UI assets for UIIconSelector to IDE and default themes, made transform gizmo controls use the new UI control, added a tree view to the entity editor, redid some icons in the entity editor to look better on the UIIconSelector control il y a 12 ans
nolights_icon.png 2af6917d67 Added ability to specify an override material in Scene, added wireframe option to materials, added flag to applyMaterial to force the material and ignore override material, added default wireframe material, added ability to toggle lighting in the entity editor, added ability to change between textured, solid and wireframe modes in entity editor il y a 12 ans
properties_icon.png 30bcbf7fd2 Added UIIconSelector control to UI library, added UI assets for UIIconSelector to IDE and default themes, made transform gizmo controls use the new UI control, added a tree view to the entity editor, redid some icons in the entity editor to look better on the UIIconSelector control il y a 12 ans
rotate_gizmo.png 30bcbf7fd2 Added UIIconSelector control to UI library, added UI assets for UIIconSelector to IDE and default themes, made transform gizmo controls use the new UI control, added a tree view to the entity editor, redid some icons in the entity editor to look better on the UIIconSelector control il y a 12 ans
scale_gizmo.png 30bcbf7fd2 Added UIIconSelector control to UI library, added UI assets for UIIconSelector to IDE and default themes, made transform gizmo controls use the new UI control, added a tree view to the entity editor, redid some icons in the entity editor to look better on the UIIconSelector control il y a 12 ans
settings_icon.png 30bcbf7fd2 Added UIIconSelector control to UI library, added UI assets for UIIconSelector to IDE and default themes, made transform gizmo controls use the new UI control, added a tree view to the entity editor, redid some icons in the entity editor to look better on the UIIconSelector control il y a 12 ans
shade_full.png 869709885e Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor. il y a 12 ans
shade_solid.png 869709885e Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor. il y a 12 ans
shade_wire.png 869709885e Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor. il y a 12 ans
show_icons.png 3a359fa545 Fixed icons culling incorrectly in entity editor, added buttons to hide icons in entity editor, update polycode version to new versioning system, made about page display correct version, made polybuild display correct version, added project information to about page, added UIMultilineLabel class to UI module il y a 12 ans
snap_off.png e52dec6349 Added a grid settings panel and grid settings button to entity editor, made glsl shader template files contain basic GLSL code, added toNumber and toInteger to String class, UIWindow now sets enabled and visible to false on close by default il y a 12 ans
snap_on.png e52dec6349 Added a grid settings panel and grid settings button to entity editor, made glsl shader template files contain basic GLSL code, added toNumber and toInteger to String class, UIWindow now sets enabled and visible to false on close by default il y a 12 ans
sound_icon.png d9d7ff88d6 Fixed distance not being returned properly in ray/box intersection code, made editor icons lower resolution and smaller il y a 11 ans
visible_button.png 7834ea4719 Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor il y a 11 ans