Ivan Safrin 37a40fefe1 Bugfixes across the codebase, fixed numerous memory leaks, SceneEntityInstances can now load assets into a resource pool explicitly, which can then be unloaded to remove all traces of loaded resources for an entity instance %!s(int64=10) %!d(string=hai) anos
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Include 7fbb913bb8 Undo states and saving for sprite editor %!s(int64=10) %!d(string=hai) anos
Resources 26791e6973 Made retina assets for new UI highlights and copies all new assets to the defaul ui themes pak %!s(int64=10) %!d(string=hai) anos
Source 37a40fefe1 Bugfixes across the codebase, fixed numerous memory leaks, SceneEntityInstances can now load assets into a resource pool explicitly, which can then be unloaded to remove all traces of loaded resources for an entity instance %!s(int64=10) %!d(string=hai) anos
CMakeLists.txt bed8d2df58 Added some explanatory comments to IDE/Conents/CMakeLists.txt %!s(int64=12) %!d(string=hai) anos