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- /*
- Copyright (C) 2011 by Ivan Safrin
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- */
- #pragma once
- #include "PolyGlobals.h"
- #include "PolyVector2.h"
- #include "Box2D/Box2D.h"
- namespace Polycode {
- class Entity;
- /**
- * A 2D Physics enabled screen entity.
- */
- class _PolyExport PhysicsScene2DEntity {
- public:
-
- PhysicsScene2DEntity() { collisionOnly = false; }
-
- PhysicsScene2DEntity(Entity *entity, b2World *world, Number worldScale, int entType, bool isStatic, Number friction, Number density, Number restitution, bool isSensor, bool fixedRotation, int groupIndex = 0);
- virtual ~PhysicsScene2DEntity();
- virtual void Update();
-
- /**
- * Returns the screen entity associated with this physics entity.
- */
- Entity *getEntity();
-
- /**
- * Applies torque to the physics entity
- */
- void applyTorque(Number torque);
-
- /**
- * Applies force to the physics entity
- */
- void applyForce(Vector2 force);
- /**
- * Applies an impulse to the physics entity
- */
- void applyImpulse(Number fx, Number fy);
-
- /**
- * Sets the position and rotation of entity
- */
- void setTransform(Vector2 pos, Number angle);
-
- /**
- * Sets the velocity of the physics entity
- */
- void setVelocity(Number fx, Number fy);
- void setVelocityX( Number fx);
- void setVelocityY(Number fy);
-
- /**
- * Sets the dampening of the physics entity
- */
- void setLinearDamping(Number damping);
- void setAngularDamping(Number damping);
- void setFriction(Number friction);
-
- /**
- * Returns dampening information
- */
- Number getLinearDamping();
- Number getAngularDamping();
- Number getFriction();
- /**
- * Sets physics entity density
- */
- void setDensity(Number density);
- Number getDensity();
-
- /**
- * Sets collision filtering
- * Collision category specifies which bits on a 16 bit field the physics entity belongs to. default is 1 (or "0000000000000001")
- * Collision mask specifies which bits the physics entity will collide with. default 65535 (or 0xFFFF, or "1111111111111111", or everything)
- * If a physics entity's mask bits don't line up with any of an overlapping entity's category bits, their collisions will be skipped
- */
- void setCollisionCategory(int categoryBits);
- void setCollisionMask(int maskBits);
- void setCollisionGroupIndex(int group);
- /**
- * Gets a specific fixture based on it's index position
- */
- b2Fixture* getFixture(unsigned short index);
- /**
- * Gets the last fixture selected (automatically set to last added on creation)
- */
- b2Fixture* getFixture();
-
- bool getFixedRotation() const;
- void setFixedRotation(bool val);
- /**
- * Rectangular physics entity
- */
- static const int ENTITY_RECT = 1;
- /**
- * Circular physics entity
- */
- static const int ENTITY_CIRCLE = 2;
- /**
- * Mesh physics entity.
- */
- static const int ENTITY_MESH = 3;
- /**
- * Edge phyiscs Entity
- */
- static const int ENTITY_EDGE = 4;
- /**
- * Capsule entity.
- */
- static const int ENTITY_CAPSULE = 5;
- /**
- * Three vertical circles.
- */
- static const int ENTITY_TRIPLE_CIRCLE = 6;
- b2Body *body;
- b2Fixture *fixture;
-
- bool collisionOnly;
- protected:
-
- bool fixedRotation;
- Number worldScale;
- Entity *entity;
- };
-
- typedef PhysicsScene2DEntity PhysicsScreenEntity;
- }
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