CMakeLists.txt 1.6 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061
  1. INCLUDE(PolycodeIncludes)
  2. SET(polycode3DPhysics_SRCS
  3. Source/PolyPhysicsConstraint.cpp
  4. Source/PolyPhysicsSceneEntity.cpp
  5. Source/PolyPhysicsScene.cpp
  6. Source/PolyCollisionSceneEntity.cpp
  7. Source/PolyCollisionScene.cpp
  8. )
  9. SET(polycode3DPhysics_HDRS
  10. Include/PolyPhysicsConstraint.h
  11. Include/PolyPhysicsSceneEntity.h
  12. Include/Polycode3DPhysics.h
  13. Include/PolyCollisionScene.h
  14. Include/PolyPhysicsScene.h
  15. Include/PolyCollisionSceneEntity.h
  16. )
  17. INCLUDE_DIRECTORIES(
  18. ${BULLET_INCLUDE_DIR}
  19. Include
  20. )
  21. SET(CMAKE_DEBUG_POSTFIX "_d")
  22. #IF(POLYCODE_BUILD_SHARED)
  23. #ADD_LIBRARY(Polycode3DPhysics SHARED ${polycode3DPhysics_SRCS} ${polycode3DPhysics_HDRS})
  24. #TARGET_LINK_LIBRARIES(Polycode3DPhysics ${BULLET_LIBRARIES})
  25. #IF(APPLE)
  26. # TARGET_LINK_LIBRARIES(Polycode3DPhysics
  27. # Polycore
  28. # ${OPENGL_LIBRARIES}
  29. # ${OPENAL_LIBRARY}
  30. # ${PNG_LIBRARIES}
  31. # ${FREETYPE_LIBRARIES}
  32. # ${PHYSFS_LIBRARY}
  33. # ${VORBISFILE_LIBRARY}
  34. # "-framework Cocoa")
  35. #ENDIF(APPLE)
  36. #ENDIF(POLYCODE_BUILD_SHARED)
  37. #IF(POLYCODE_BUILD_STATIC)
  38. ADD_LIBRARY(Polycode3DPhysics ${polycode3DPhysics_SRCS} ${polycode3DPhysics_HDRS})
  39. #ENDIF(POLYCODE_BUILD_STATIC)
  40. IF(POLYCODE_INSTALL_FRAMEWORK)
  41. # install headers
  42. INSTALL(FILES ${polycode3DPhysics_HDRS}
  43. DESTINATION Modules/include)
  44. # install libraries
  45. # IF(POLYCODE_BUILD_SHARED)
  46. INSTALL(TARGETS Polycode3DPhysics
  47. DESTINATION Modules/lib)
  48. # ENDIF()
  49. # IF(POLYCODE_BUILD_STATIC)
  50. # INSTALL(TARGETS Polycode3DPhysics_static
  51. # DESTINATION ${POLYCODE_RELEASE_DIR}/Framework/Modules/lib)
  52. # ENDIF()
  53. ENDIF(POLYCODE_INSTALL_FRAMEWORK)