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- /*
- Copyright (C) 2011 by Ivan Safrin
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- */
- #pragma once
- #include "PolyGlobals.h"
- #include "PolyQuaternion.h"
- #include "PolyCollisionSceneEntity.h"
- #include "btBulletCollisionCommon.h"
- #include "btBulletDynamicsCommon.h"
- #include <vector>
- class btKinematicCharacterController;
- class btPairCachingGhostObject;
- namespace Polycode {
- class Entity;
-
- /**
- * A wrapper around Entity that provides physics information.
- */
- class _PolyExport PhysicsEntity : public CollisionEntity {
- public:
- PhysicsEntity(Entity *entity, int type, Number mass, Number friction, Number restitution, bool compoundChildren = false);
- virtual ~PhysicsEntity();
- virtual void Update();
-
- /** @name Physics scene entity
- * Public methods
- */
- //@{
-
- void wakeUp();
-
- void setFriction(Number friction);
- int getType() { return type; }
-
- void setSpin(Vector3 spin);
-
- void setMass(Number mass);
-
- Vector3 getVelocity();
- Vector3 getSpin();
-
- void setRotation(Quaternion quat);
-
- void setVelocity(Vector3 velocity);
- void warpTo(Vector3 position, bool resetRotation);
-
- void applyImpulse(Vector3 direction, Vector3 point);
- //@}
- // ----------------------------------------------------------------------------------------------------------------
-
-
-
- /**
- * Box shape
- */
- static const int SHAPE_BOX = 0;
- /**
- * Terrain shape
- */
- static const int SHAPE_TERRAIN = 1;
-
- /**
- * Sphere shape
- */
- static const int SHAPE_SPHERE = 2;
-
- /**
- * Mesh shape
- */
- static const int SHAPE_MESH = 3;
-
- /**
- * Character controller shape
- */
- static const int CHARACTER_CONTROLLER = 4;
-
- /**
- * Capsule shape
- */
- static const int SHAPE_CAPSULE = 5;
-
- /**
- * Plane shape
- */
- static const int SHAPE_PLANE = 6;
-
- /**
- * Cone shape
- */
- static const int SHAPE_CONE = 7;
-
- /**
- * Cylinder shape
- */
- static const int SHAPE_CYLINDER = 8;
-
- btRigidBody* rigidBody;
-
- protected:
-
- Number mass;
-
- btDefaultMotionState* myMotionState;
- };
-
- typedef PhysicsEntity PhysicsSceneEntity;
-
- /**
- * A Physics character controller.
- */
- class _PolyExport PhysicsCharacter : public PhysicsEntity {
- public:
- PhysicsCharacter(Entity *entity, Number mass, Number friction, Number stepSize);
- virtual ~PhysicsCharacter();
-
- virtual void Update();
-
- /** @name Physics character
- * Public methods
- */
- //@{
-
- void setWalkDirection(Vector3 direction);
- void jump();
- void setVelocityForTime(const Vector3 &velocity, Number time);
-
- void warpCharacter(Vector3 position);
- void setJumpSpeed(Number jumpSpeed);
- void setFallSpeed(Number fallSpeed);
- void setMaxJumpHeight(Number maxJumpHeight);
- bool onGround();
- //@}
- // ----------------------------------------------------------------------------------------------------------------
-
-
- btKinematicCharacterController *character;
- btPairCachingGhostObject *ghostObject;
-
-
- protected:
- };
-
- /**
- * Physics vehicle wheel info.
- */
- class PhysicsVehicleWheelInfo {
- public:
- /**
- * Wheel index.
- */
- unsigned int wheelIndex;
-
- /**
- * Wheel scene entity.
- */
- Entity *wheelEntity;
- };
-
- /**
- * A physics vehicle controller.
- */
- class _PolyExport PhysicsVehicle : public PhysicsEntity {
- public:
-
- PhysicsVehicle(Entity *entity, Number mass, Number friction, btDefaultVehicleRaycaster *rayCaster);
- /** @name Physics vehicle
- * Public methods
- */
- //@{
- void addWheel(Entity *entity, Vector3 connection, Vector3 direction, Vector3 axle, Number suspentionRestLength, Number wheelRadius, bool isFrontWheel,Number suspensionStiffness = 20.0f, Number suspensionDamping = 1.0f, Number suspensionCompression = 4.0f, Number wheelFriction = 10000.0f, Number rollInfluence = 0.05f);
- void applyEngineForce(Number force, unsigned int wheelIndex);
- void setSteeringValue(Number value, unsigned int wheelIndex);
- void setBrake(Number value, unsigned int wheelIndex);
-
- void warpVehicle(Vector3 position);
- //@}
- // ----------------------------------------------------------------------------------------------------------------
- void Update();
- virtual ~PhysicsVehicle();
-
-
- btRaycastVehicle::btVehicleTuning tuning;
- btDefaultVehicleRaycaster *rayCaster;
- btRaycastVehicle *vehicle;
-
- protected:
- std::vector<PhysicsVehicleWheelInfo> wheels;
- };
- }
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