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- <?xml version="1.0" ?>
- <polycode>
- <shaders>
- <shader type="glsl" name="VRCorrect" screen="true">
- <vp source="default/ScreenShader.vert"/>
- <fp source="VRCorrect.frag"/>
- </shader>
- </shaders>
- <materials>
- <material name="VRCorrect" screen="true">
- <shader name="VRCorrect">
- <targettextures>
- <targettexture mode="color" name="screenColorBuffer"/>
- </targettextures>
- </shader>
- </material>
- </materials>
- </polycode>
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