Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin 37a40fefe1 Bugfixes across the codebase, fixed numerous memory leaks, SceneEntityInstances can now load assets into a resource pool explicitly, which can then be unloaded to remove all traces of loaded resources for an entity instance há 10 anos atrás
Assets b3de4f661e Fixed physics entity transforms not being set correctly há 10 anos atrás
Bindings 36c6602022 Fixed up 3d physics constraints, added point2point constraint há 10 anos atrás
CMake 46249d8918 Fix freetype on win. há 10 anos atrás
Core 37a40fefe1 Bugfixes across the codebase, fixed numerous memory leaks, SceneEntityInstances can now load assets into a resource pool explicitly, which can then be unloaded to remove all traces of loaded resources for an entity instance há 10 anos atrás
Dependencies d92ecdb188 Switched polybuild to use libarchive instead of minizip in order to (hopefully) fix creating archives that physfs reads incorrectly há 11 anos atrás
Documentation e1b9e81f47 Fix Documentation being broken by some too new options not supported by há 11 anos atrás
Examples 46249d8918 Fix freetype on win. há 10 anos atrás
IDE 37a40fefe1 Bugfixes across the codebase, fixed numerous memory leaks, SceneEntityInstances can now load assets into a resource pool explicitly, which can then be unloaded to remove all traces of loaded resources for an entity instance há 10 anos atrás
Modules b3de4f661e Fixed physics entity transforms not being set correctly há 10 anos atrás
Player ed8addc10d Fix freetype on Linux há 10 anos atrás
Standalone 6081e9662a Fix UIThemes.pak to be copied along with the Player on Linux and Windows (it at least looks like it is already done one Mac istn't it?). Also copying UIThemes.pak to /Framework/Modules/Assets. há 10 anos atrás
Tools a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files há 11 anos atrás
.gitignore 0f74d7b45b WGL extensions now properly intialized. Antialiasing now works on Windows há 11 anos atrás
.travis.yml 6cfebee22d More travis stuff há 10 anos atrás
BUILD.md 965d8cee53 Build instructions more concise há 11 anos atrás
BuildLinux.sh 8258ee67ba Fixed Linux build script há 12 anos atrás
BuildMac.sh a843887af2 Clarified on how to use the py-ply dep for builds using macports. há 10 anos atrás
CMakeLists.txt 6081e9662a Fix UIThemes.pak to be copied along with the Player on Linux and Windows (it at least looks like it is already done one Mac istn't it?). Also copying UIThemes.pak to /Framework/Modules/Assets. há 10 anos atrás
LICENSE.txt 4e337163f6 Updated license year há 12 anos atrás
README.md e5429cc4c5 Made readme markdown há 10 anos atrás
Toolchain-mingw32.cmake 7ab18bf289 Replaced path on my system with placeholder path in toolchain file. há 12 anos atrás
setup-travis.sh 62ad305aa6 Added more travis config stuff há 10 anos atrás

README.md

Build Status

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a Lua-based scripting system with its own set of compilation tools. The Lua API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md for instructions on how to build Polycode from source.