Ivan Safrin d50a95ef10 Added GPU skinning vertex shader to default pak 11 ani în urmă
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default d50a95ef10 Added GPU skinning vertex shader to default pak 11 ani în urmă
hdr dffed96631 Moved light sorting to renderer from shader module, fixed light sorting, renamed area lights to point lights everywhere in the code base, added light importance option to SceneLight prop sheet in entity editor, light importance now saved and loaded into entity instances 12 ani în urmă
CMakeLists.txt 3b6ac6db33 More Linux fixes 14 ani în urmă
default.pak d50a95ef10 Added GPU skinning vertex shader to default pak 11 ani în urmă
hdr.pak dffed96631 Moved light sorting to renderer from shader module, fixed light sorting, renamed area lights to point lights everywhere in the code base, added light importance option to SceneLight prop sheet in entity editor, light importance now saved and loaded into entity instances 12 ani în urmă