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GLee.h
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185c6d4b99
Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork
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14 tahun lalu |
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OSBasics.h
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073af0bbef
Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code
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12 tahun lalu |
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PolyBezierCurve.h
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a9b5d1ece3
Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files
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11 tahun lalu |
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PolyBone.h
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d4cc4f457f
Fixed Bone::getName not parsing properly into bindings, fixed scaled 3d objects not being tracked properly by the 3d physics module, fixed some mesh generation stuff broken by mesh rewrite
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11 tahun lalu |
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PolyCamera.h
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fa362c8582
Merge pull request #468 from bagobor/master
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11 tahun lalu |
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PolyClient.h
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afc74abac5
Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom.
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13 tahun lalu |
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PolyCocoaCore.h
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a8d3b1351a
Implemented saveFilePicker on OS X
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11 tahun lalu |
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PolyColor.h
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90d7ac7802
Merge pull request #489 from wivlaro/number-is-single-support
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11 tahun lalu |
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PolyConfig.h
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22556e056d
Added setBoolValue and getBoolValue so param can be evaluated when needed.
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12 tahun lalu |
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PolyCore.h
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b6663d29ce
Updated Windows to use the latest fixed update code, added a save file dialog to core (only windows implementation for now)
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11 tahun lalu |
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PolyCoreInput.h
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049a820d3d
Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file
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11 tahun lalu |
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PolyCoreServices.h
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966420be46
Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop
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11 tahun lalu |
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PolyCubemap.h
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4e0c221180
Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor
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12 tahun lalu |
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PolyData.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 tahun lalu |
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PolyEntity.h
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d4cc4f457f
Fixed Bone::getName not parsing properly into bindings, fixed scaled 3d objects not being tracked properly by the 3d physics module, fixed some mesh generation stuff broken by mesh rewrite
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11 tahun lalu |
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PolyEvent.h
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d8d788f480
Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences.
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12 tahun lalu |
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PolyEventDispatcher.h
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049a820d3d
Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file
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11 tahun lalu |
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PolyEventHandler.h
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3d1475dcb7
Removed deprecated secondary handler from EventHandler
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12 tahun lalu |
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PolyFixedShader.h
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a8e81d54e6
Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color
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12 tahun lalu |
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PolyFont.h
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c2963c38be
Moved FTLibrary handle into FontManager
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12 tahun lalu |
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PolyFontGlyphSheet.h
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a9b5d1ece3
Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files
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11 tahun lalu |
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PolyFontManager.h
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049a820d3d
Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file
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11 tahun lalu |
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PolyGLCubemap.h
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4e0c221180
Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor
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12 tahun lalu |
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PolyGLHeaders.h
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edd758b8c4
Small mingw compile fixes
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12 tahun lalu |
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PolyGLRenderer.h
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a9b5d1ece3
Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files
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11 tahun lalu |
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PolyGLSLProgram.h
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073af0bbef
Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code
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12 tahun lalu |
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PolyGLSLShader.h
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bfd0de6096
Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code
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12 tahun lalu |
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PolyGLSLShaderModule.h
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869709885e
Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor.
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12 tahun lalu |
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PolyGLTexture.h
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dfd6ba1da4
More leak fixes from mcclure
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13 tahun lalu |
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PolyGLVertexBuffer.h
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8be60d9cb7
Optimized mesh skinning further, added support for GPU skinning
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11 tahun lalu |
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PolyGlobals.h
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a9b5d1ece3
Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files
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11 tahun lalu |
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PolyImage.h
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e2f3451384
Added HDR image loading support (still expiremental), fixed image type not being respected in texture creation
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11 tahun lalu |
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PolyInputEvent.h
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7834ea4719
Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor
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11 tahun lalu |
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PolyInputKeys.h
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09520ea3ab
MenuBar and IDE shortcuts in Linux
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13 tahun lalu |
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PolyLabel.h
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049a820d3d
Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file
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11 tahun lalu |
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PolyLogger.h
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1e97cc2e4b
Implemented the option to log to a file (File name: yy_mm_dd.log)
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11 tahun lalu |
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PolyMaterial.h
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6ce695a414
-added explicit keywords
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11 tahun lalu |
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PolyMaterialManager.h
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41908812e2
Added a setting to MaterialManager to not keep texture data in memory after uploading to video card
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11 tahun lalu |
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PolyMatrix4.h
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7d86739ff5
Fixed Lua bindings not returning NULL pointer members in C++ classes properly, added a Lua-accessible vector multiply method to Matrix4, added an option to disable animations in a specific skeleton bone, fixed SceneLabel saving in entity editor broken in previous commit, minor 3d physics bugfixes, fixed bounding box calculation bug in Mesh introduced by recent mesh changes
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11 tahun lalu |
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PolyMesh.h
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8be60d9cb7
Optimized mesh skinning further, added support for GPU skinning
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11 tahun lalu |
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PolyModule.h
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869709885e
Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor.
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12 tahun lalu |
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PolyObject.h
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2330dd0443
Fix 'implicit conversion loses integer precision' warnings on OS X
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12 tahun lalu |
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PolyParticleEmitter.h
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bfc2510042
Added mesh particle support to particle system (no IDE options for it yet), optimized VBO creation slightly
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11 tahun lalu |
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PolyPeer.h
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08598b6e91
Fixed reliable packets
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12 tahun lalu |
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PolyPerlin.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 tahun lalu |
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PolyQuaternion.h
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fc92ccdb5d
Added a 3D transform property sheet to entity editor, fixed transform gizmo to always follow selected entities positions, changed Quaternion's toEulerAngles to returning the vector, changed Entity's internal euler rotation storage to Vector3
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12 tahun lalu |
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PolyQuaternionCurve.h
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7834ea4719
Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor
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11 tahun lalu |
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PolyRay.h
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a9b5d1ece3
Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files
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11 tahun lalu |
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PolyRectangle.h
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b20c87b80f
Add == and != operators to Rectangle class
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12 tahun lalu |
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PolyRenderDataArray.h
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a9b5d1ece3
Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files
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11 tahun lalu |
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PolyRenderer.h
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a9b5d1ece3
Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files
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11 tahun lalu |
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PolyResource.h
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207ed4ddbf
Added new SceneSprite into Polycode proper, made SpriteSets into ResourcePools, added ability to link SpriteSets to entities in entity editor, adding sprites now looks for sprites in linked resource pools
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11 tahun lalu |
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PolyResourceManager.h
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ba879693a6
Added global resource autoreload settings
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11 tahun lalu |
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PolySDLCore.h
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16e2fb0d69
Fix virtual functions in Linux PolycodePlayer
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11 tahun lalu |
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PolyScene.h
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966420be46
Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop
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11 tahun lalu |
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PolySceneEntityInstance.h
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0b1b425be1
Added a SceneCurve class to render/place BezierCurves in the Scene, added bezier curve editing and SceneCurve save/load to IDE entity editor, added a message box popup to the IDE, fixed bounding box calculations in camera and light preview gizmos in the entity editor, fixed bounding box calculation in the entity editor grid
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11 tahun lalu |
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PolySceneImage.h
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6ce695a414
-added explicit keywords
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11 tahun lalu |
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PolySceneLabel.h
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bfd0de6096
Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code
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12 tahun lalu |
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PolySceneLight.h
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c2e34bec43
Fixed Lua examples (some removed), fixed shadow rendering, fixed all C++ examples, fixed bug with AABB not recalculating somtimes
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12 tahun lalu |
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PolySceneLine.h
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16de993f35
Added a shortcut to return world position along the curve to SceneCurve, added SceneCurve doxygen documentation
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11 tahun lalu |
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PolySceneManager.h
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966420be46
Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop
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11 tahun lalu |
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PolySceneMesh.h
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8be60d9cb7
Optimized mesh skinning further, added support for GPU skinning
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11 tahun lalu |
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PolyScenePrimitive.h
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b0cb636bc0
Icosphere and Octosphere meshes now force correct mesh type, ScenePrimitive options for icospheres and octospheres, IDE entity editor primitive options for icosphere and octospheres
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11 tahun lalu |
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PolySceneRenderTexture.h
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ec27b396e7
Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks.
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12 tahun lalu |
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PolySceneSound.h
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bfd0de6096
Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code
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12 tahun lalu |
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PolySceneSprite.h
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fc6ec09585
Added ability to get SceneSprite's largest frame bounding box, sprite preview now scales properly in both the sprite editor and sprite asset browser in the IDE
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11 tahun lalu |
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PolyServer.h
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49763db246
Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding.
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12 tahun lalu |
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PolyServerWorld.h
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634df503e7
Moved networking module into the core
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13 tahun lalu |
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PolyShader.h
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8be60d9cb7
Optimized mesh skinning further, added support for GPU skinning
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11 tahun lalu |
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PolySkeleton.h
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7834ea4719
Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor
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11 tahun lalu |
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PolySocket.h
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e8cbd73094
Fixed up cib's doxygen comments of some of the network classes
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12 tahun lalu |
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PolySound.h
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ec27b396e7
Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks.
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12 tahun lalu |
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PolySoundManager.h
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ec27b396e7
Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks.
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12 tahun lalu |
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PolyString.h
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e52dec6349
Added a grid settings panel and grid settings button to entity editor, made glsl shader template files contain basic GLSL code, added toNumber and toInteger to String class, UIWindow now sets enabled and visible to false on close by default
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12 tahun lalu |
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PolyTextMesh.h
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4205ef20a8
Mesh-based text-from-spritesheet renderer
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12 tahun lalu |
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PolyTexture.h
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cfcd9d5668
Added octosphere and optimized subdivider so it doesn't make too many vertices.
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11 tahun lalu |
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PolyThreaded.h
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dda069be43
Threaded event fixes
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13 tahun lalu |
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PolyTimer.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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13 tahun lalu |
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PolyTimerManager.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 tahun lalu |
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PolyTween.h
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4bf7ff7347
Mouse emulation with touch, point size and smoothness settings in SceneMeshes, fix for Tweens not updating correctly, memory leak fixes, misc tweaks
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12 tahun lalu |
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PolyTweenManager.h
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85b913e6c7
Disabled reliable networking data again, fixed tweens not removing correctly
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12 tahun lalu |
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PolyVector2.h
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722e5a458a
Manual merge of pull request #394
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12 tahun lalu |
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PolyVector3.h
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09c2adc56b
Vector3::lengthSquared
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11 tahun lalu |
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PolyVector4.h
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4cb18f7521
Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes
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12 tahun lalu |
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PolyWinCore.h
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b6663d29ce
Updated Windows to use the latest fixed update code, added a save file dialog to core (only windows implementation for now)
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11 tahun lalu |
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Poly_iPhone.h
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fe9bb07923
Merge branch 'master' of github.com:ivansafrin/Polycode
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14 tahun lalu |
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Polycode.h
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a9b5d1ece3
Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files
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11 tahun lalu |
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rgbe.h
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e2f3451384
Added HDR image loading support (still expiremental), fixed image type not being respected in texture creation
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11 tahun lalu |
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tinystr.h
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7cc9015fd0
Initial import from old repository
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15 tahun lalu |
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tinyxml.h
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c763d26677
Major changes all across, haven't been commiting anything, will start now
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15 tahun lalu |