| .. |
|
GLee.cpp
|
185c6d4b99
Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork
|
14 jaren geleden |
|
OSBasics.cpp
|
1671a07a88
fix for mingw for iterating over directories
|
12 jaren geleden |
|
PolyBezierCurve.cpp
|
a9b5d1ece3
Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files
|
11 jaren geleden |
|
PolyBone.cpp
|
d4cc4f457f
Fixed Bone::getName not parsing properly into bindings, fixed scaled 3d objects not being tracked properly by the 3d physics module, fixed some mesh generation stuff broken by mesh rewrite
|
11 jaren geleden |
|
PolyCamera.cpp
|
049a820d3d
Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file
|
11 jaren geleden |
|
PolyClient.cpp
|
49763db246
Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding.
|
12 jaren geleden |
|
PolyCocoaCore.mm
|
a8d3b1351a
Implemented saveFilePicker on OS X
|
11 jaren geleden |
|
PolyColor.cpp
|
39c4fba316
Added support for Polycode being able to use single-precision rather than only double everywhere
|
11 jaren geleden |
|
PolyConfig.cpp
|
22556e056d
Added setBoolValue and getBoolValue so param can be evaluated when needed.
|
12 jaren geleden |
|
PolyCore.cpp
|
1983a51de4
Added a fix for fixed timestep on Windows
|
11 jaren geleden |
|
PolyCoreInput.cpp
|
049a820d3d
Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file
|
11 jaren geleden |
|
PolyCoreServices.cpp
|
713fe0793b
Merge pull request #509 from fodinabor/LogToFile
|
11 jaren geleden |
|
PolyCubemap.cpp
|
4e0c221180
Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor
|
12 jaren geleden |
|
PolyData.cpp
|
c51a325316
Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning
|
12 jaren geleden |
|
PolyEntity.cpp
|
d4cc4f457f
Fixed Bone::getName not parsing properly into bindings, fixed scaled 3d objects not being tracked properly by the 3d physics module, fixed some mesh generation stuff broken by mesh rewrite
|
11 jaren geleden |
|
PolyEvent.cpp
|
d070e47295
Events no longer have eventType set to 'Event' by default, speed fixes, memory leak fixes
|
13 jaren geleden |
|
PolyEventDispatcher.cpp
|
fe21b9fa92
Added hasEventListener and addEventListenerUnique convenience methods to EventDispatcher, linked entities will now update properly in the entity editor when the source file changes
|
12 jaren geleden |
|
PolyEventHandler.cpp
|
3d1475dcb7
Removed deprecated secondary handler from EventHandler
|
12 jaren geleden |
|
PolyFixedShader.cpp
|
a8e81d54e6
Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color
|
12 jaren geleden |
|
PolyFont.cpp
|
c2963c38be
Moved FTLibrary handle into FontManager
|
12 jaren geleden |
|
PolyFontGlyphSheet.cpp
|
a9b5d1ece3
Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files
|
11 jaren geleden |
|
PolyFontManager.cpp
|
c2963c38be
Moved FTLibrary handle into FontManager
|
12 jaren geleden |
|
PolyGLCubemap.cpp
|
160aaeedf5
Implemented saving and loading of most of the entity editor entity types, cleaned up some old shader code
|
12 jaren geleden |
|
PolyGLRenderer.cpp
|
8be60d9cb7
Optimized mesh skinning further, added support for GPU skinning
|
11 jaren geleden |
|
PolyGLSLProgram.cpp
|
cdf10e8510
Fixed bug with loading shader programs
|
11 jaren geleden |
|
PolyGLSLShader.cpp
|
8be60d9cb7
Optimized mesh skinning further, added support for GPU skinning
|
11 jaren geleden |
|
PolyGLSLShaderModule.cpp
|
8be60d9cb7
Optimized mesh skinning further, added support for GPU skinning
|
11 jaren geleden |
|
PolyGLTexture.cpp
|
e2f3451384
Added HDR image loading support (still expiremental), fixed image type not being respected in texture creation
|
11 jaren geleden |
|
PolyGLVertexBuffer.cpp
|
8be60d9cb7
Optimized mesh skinning further, added support for GPU skinning
|
11 jaren geleden |
|
PolyImage.cpp
|
445d4069e9
Re-enabled scaling in skeletal animation, removed debug printfs from Image
|
11 jaren geleden |
|
PolyInputEvent.cpp
|
b07cef3dd0
Gamepad support via libstem_gamepad
|
14 jaren geleden |
|
PolyLabel.cpp
|
bfd0de6096
Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code
|
12 jaren geleden |
|
PolyLogger.cpp
|
1e97cc2e4b
Implemented the option to log to a file (File name: yy_mm_dd.log)
|
11 jaren geleden |
|
PolyMaterial.cpp
|
9435b85adf
Don't completely destroy shader bindings of textures, etc when reloading shaders. just fix up the parameters. otherwise material texture settings get dropped and not recreated.
|
11 jaren geleden |
|
PolyMaterialManager.cpp
|
e2f3451384
Added HDR image loading support (still expiremental), fixed image type not being respected in texture creation
|
11 jaren geleden |
|
PolyMatrix4.cpp
|
be25d4ac49
Renamed Matrix and Quaternion::inverse to Inverse
|
12 jaren geleden |
|
PolyMesh.cpp
|
d4cc4f457f
Fixed Bone::getName not parsing properly into bindings, fixed scaled 3d objects not being tracked properly by the 3d physics module, fixed some mesh generation stuff broken by mesh rewrite
|
11 jaren geleden |
|
PolyModule.cpp
|
dc006132ba
Touch events in Input core, TUIO module and multiple monitor support in Cocoa
|
13 jaren geleden |
|
PolyObject.cpp
|
023a413d34
Fix some warnings
|
13 jaren geleden |
|
PolyParticleEmitter.cpp
|
a9b5d1ece3
Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files
|
11 jaren geleden |
|
PolyPeer.cpp
|
f3a8991475
Fixed initial peer packet not getting processed
|
11 jaren geleden |
|
PolyPerlin.cpp
|
9d23ff302a
Fix "unused variable" warnings on OS X
|
12 jaren geleden |
|
PolyQuaternion.cpp
|
9b3d40b6dd
Renamed Quaternion::normalize() to Quaternion::Normalize()
|
12 jaren geleden |
|
PolyQuaternionCurve.cpp
|
e65808712e
Number-is-single fixes
|
11 jaren geleden |
|
PolyRay.cpp
|
a9b5d1ece3
Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files
|
11 jaren geleden |
|
PolyRectangle.cpp
|
b20c87b80f
Add == and != operators to Rectangle class
|
12 jaren geleden |
|
PolyRenderDataArray.cpp
|
a9b5d1ece3
Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files
|
11 jaren geleden |
|
PolyRenderer.cpp
|
a9b5d1ece3
Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files
|
11 jaren geleden |
|
PolyResource.cpp
|
ba879693a6
Added global resource autoreload settings
|
11 jaren geleden |
|
PolyResourceManager.cpp
|
ba879693a6
Added global resource autoreload settings
|
11 jaren geleden |
|
PolySDLCore.cpp
|
16e2fb0d69
Fix virtual functions in Linux PolycodePlayer
|
11 jaren geleden |
|
PolyScene.cpp
|
966420be46
Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop
|
11 jaren geleden |
|
PolySceneEntityInstance.cpp
|
0b1b425be1
Added a SceneCurve class to render/place BezierCurves in the Scene, added bezier curve editing and SceneCurve save/load to IDE entity editor, added a message box popup to the IDE, fixed bounding box calculations in camera and light preview gizmos in the entity editor, fixed bounding box calculation in the entity editor grid
|
11 jaren geleden |
|
PolySceneImage.cpp
|
a9b5d1ece3
Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files
|
11 jaren geleden |
|
PolySceneLabel.cpp
|
4cb18f7521
Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes
|
12 jaren geleden |
|
PolySceneLight.cpp
|
7fcf69c036
Fixed shadow mapping, which was broken by recent changes. Framebuffer binding in Renderer now keeps a stack, restores previous framebuffer binding on unbind, spotlight shadowmap fov now gets correctly set in SceneLight, shadow mapping now works in IDE entity editor
|
11 jaren geleden |
|
PolySceneLine.cpp
|
a9b5d1ece3
Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files
|
11 jaren geleden |
|
PolySceneManager.cpp
|
966420be46
Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop
|
11 jaren geleden |
|
PolySceneMesh.cpp
|
8be60d9cb7
Optimized mesh skinning further, added support for GPU skinning
|
11 jaren geleden |
|
PolyScenePrimitive.cpp
|
b0cb636bc0
Icosphere and Octosphere meshes now force correct mesh type, ScenePrimitive options for icospheres and octospheres, IDE entity editor primitive options for icosphere and octospheres
|
11 jaren geleden |
|
PolySceneRenderTexture.cpp
|
ec27b396e7
Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks.
|
12 jaren geleden |
|
PolySceneSound.cpp
|
bfd0de6096
Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code
|
12 jaren geleden |
|
PolySceneSprite.cpp
|
a9b5d1ece3
Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files
|
11 jaren geleden |
|
PolyServer.cpp
|
49763db246
Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding.
|
12 jaren geleden |
|
PolyShader.cpp
|
8be60d9cb7
Optimized mesh skinning further, added support for GPU skinning
|
11 jaren geleden |
|
PolySkeleton.cpp
|
7d86739ff5
Fixed Lua bindings not returning NULL pointer members in C++ classes properly, added a Lua-accessible vector multiply method to Matrix4, added an option to disable animations in a specific skeleton bone, fixed SceneLabel saving in entity editor broken in previous commit, minor 3d physics bugfixes, fixed bounding box calculation bug in Mesh introduced by recent mesh changes
|
11 jaren geleden |
|
PolySocket.cpp
|
c51a325316
Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning
|
12 jaren geleden |
|
PolySound.cpp
|
8a4923f08b
Linux fixes, fixed UIMenuBar not rendering properly, UIMenuBar now uses theme accent color, added linux build shell script to the repository
|
12 jaren geleden |
|
PolySoundManager.cpp
|
9ccc21b6e9
SoundManager cleanup, fixed examples on Windows
|
12 jaren geleden |
|
PolyString.cpp
|
39c4fba316
Added support for Polycode being able to use single-precision rather than only double everywhere
|
11 jaren geleden |
|
PolyTextMesh.cpp
|
a9b5d1ece3
Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files
|
11 jaren geleden |
|
PolyTexture.cpp
|
c51a325316
Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning
|
12 jaren geleden |
|
PolyThreaded.cpp
|
dda069be43
Threaded event fixes
|
13 jaren geleden |
|
PolyTimer.cpp
|
d070e47295
Events no longer have eventType set to 'Event' by default, speed fixes, memory leak fixes
|
13 jaren geleden |
|
PolyTimerManager.cpp
|
aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
|
14 jaren geleden |
|
PolyTween.cpp
|
7e5c38fdc5
Drastic speed improvements in loading skeletal animation data, fixed pausing in Tweens, added normal generation support to polyimport and import dialog in the IDE, fixed bug in IDE where the asset browser tree wouldn't scroll up on reset
|
11 jaren geleden |
|
PolyTweenManager.cpp
|
85b913e6c7
Disabled reliable networking data again, fixed tweens not removing correctly
|
12 jaren geleden |
|
PolyVector2.cpp
|
9359018eee
Cleaned up Vector2
|
14 jaren geleden |
|
PolyVector3.cpp
|
8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
|
13 jaren geleden |
|
PolyVector4.cpp
|
4cb18f7521
Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes
|
12 jaren geleden |
|
PolyWinCore.cpp
|
aa77fcb758
Merge pull request #493 from fodinabor/WinMouseCaptureFix
|
11 jaren geleden |
|
rgbe.cpp
|
e2f3451384
Added HDR image loading support (still expiremental), fixed image type not being respected in texture creation
|
11 jaren geleden |
|
tinystr.cpp
|
7cc9015fd0
Initial import from old repository
|
15 jaren geleden |
|
tinyxml.cpp
|
fecedf6221
Made NEWLINE default to unix newline in tinyxml
|
13 jaren geleden |
|
tinyxmlerror.cpp
|
7cc9015fd0
Initial import from old repository
|
15 jaren geleden |
|
tinyxmlparser.cpp
|
0180cc72bc
Add parenthesis to fix "&& within ||" warning on OS X
|
12 jaren geleden |