HelloPolycodeApp.cpp 925 B

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  1. #include "HelloPolycodeApp.h"
  2. HelloPolycodeApp::HelloPolycodeApp(PolycodeView *view) : EventHandler() {
  3. core = new POLYCODE_CORE(view, 640,480,false,true,0,0,90, 0, true);
  4. CoreServices::getInstance()->getResourceManager()->addArchive("Resources/default.pak");
  5. CoreServices::getInstance()->getResourceManager()->addDirResource("default", false);
  6. CoreServices::getInstance()->getRenderer()->setTextureFilteringMode(Renderer::TEX_FILTERING_NEAREST);
  7. Scene *scene = new Scene(Scene::SCENE_2D);
  8. scene->getActiveCamera()->setOrthoSize(640, 480);
  9. SceneSprite *sprite = new SceneSprite("Resources/sprite_sheet.png", 93, 78);
  10. sprite->setScale(6,6);
  11. scene->addChild(sprite);
  12. sprite->addAnimation("ExampleAnimation", "0-29,29x6", 0.03);
  13. sprite->playAnimation("ExampleAnimation", 0, false);
  14. }
  15. HelloPolycodeApp::~HelloPolycodeApp() {
  16. }
  17. bool HelloPolycodeApp::Update() {
  18. return core->updateAndRender();
  19. }