| .. |
|
utils
|
32a32234b3
Added trackball camera class to IDE, switched the mesh editor and entity editor to use it
|
12 anos atrás |
|
EditorGrid.cpp
|
0b1b425be1
Added a SceneCurve class to render/place BezierCurves in the Scene, added bezier curve editing and SceneCurve save/load to IDE entity editor, added a message box popup to the IDE, fixed bounding box calculations in camera and light preview gizmos in the entity editor, fixed bounding box calculation in the entity editor grid
|
11 anos atrás |
|
EntityEditorPropertyView.cpp
|
0b1b425be1
Added a SceneCurve class to render/place BezierCurves in the Scene, added bezier curve editing and SceneCurve save/load to IDE entity editor, added a message box popup to the IDE, fixed bounding box calculations in camera and light preview gizmos in the entity editor, fixed bounding box calculation in the entity editor grid
|
11 anos atrás |
|
EntityEditorSettingsView.cpp
|
869709885e
Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor.
|
12 anos atrás |
|
EntityEditorTreeView.cpp
|
7834ea4719
Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor
|
11 anos atrás |
|
ExampleBrowserWindow.cpp
|
0b76b19e29
Recreated all IDE assets and both default UI themes as vector assets, exported high resolution retina assets, IDE will now choose a retina UI theme and retina assets if running on a retina display. Tons of UI tweaks across the board
|
12 anos atrás |
|
ExportProjectWindow.cpp
|
f2639bd997
Fixed script compilation in 64-bit Mac polybuild, removed 'experimental' from compile scripts option checkbox
|
12 anos atrás |
|
NewFileWindow.cpp
|
0b76b19e29
Recreated all IDE assets and both default UI themes as vector assets, exported high resolution retina assets, IDE will now choose a retina UI theme and retina assets if running on a retina display. Tons of UI tweaks across the board
|
12 anos atrás |
|
NewProjectWindow.cpp
|
0b76b19e29
Recreated all IDE assets and both default UI themes as vector assets, exported high resolution retina assets, IDE will now choose a retina UI theme and retina assets if running on a retina display. Tons of UI tweaks across the board
|
12 anos atrás |
|
PolycodeClipboard.cpp
|
ab747dddae
Fixed weighted scaling tracks in skeletal animation, fixed crash in the IDE when a clipboard data provider is destroyed
|
11 anos atrás |
|
PolycodeConsole.cpp
|
42108bb57b
Fixed bindings issue with UI module, fixed player crashing on quit on Mac, fixed colors in IDE console
|
12 anos atrás |
|
PolycodeEditor.cpp
|
ab747dddae
Fixed weighted scaling tracks in skeletal animation, fixed crash in the IDE when a clipboard data provider is destroyed
|
11 anos atrás |
|
PolycodeEditorManager.cpp
|
3e7e351525
IDE will no longer crash if an editor file doesn't exist, fixed adding files to project root folder
|
12 anos atrás |
|
PolycodeEntityEditor.cpp
|
7d86739ff5
Fixed Lua bindings not returning NULL pointer members in C++ classes properly, added a Lua-accessible vector multiply method to Matrix4, added an option to disable animations in a specific skeleton bone, fixed SceneLabel saving in entity editor broken in previous commit, minor 3d physics bugfixes, fixed bounding box calculation bug in Mesh introduced by recent mesh changes
|
11 anos atrás |
|
PolycodeFontEditor.cpp
|
73c9c27a6c
UI tweaks, light theme
|
12 anos atrás |
|
PolycodeFrame.cpp
|
a9b5d1ece3
Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files
|
11 anos atrás |
|
PolycodeIDEApp.cpp
|
fc6ec09585
Added ability to get SceneSprite's largest frame bounding box, sprite preview now scales properly in both the sprite editor and sprite asset browser in the IDE
|
11 anos atrás |
|
PolycodeImageEditor.cpp
|
a0e54ada27
Fixed scene primitives to all use triangles, added ScenePrimitive property sheet to entity editor, fixed ray-polygon intersect, added a new primitive type for line only circles
|
12 anos atrás |
|
PolycodeMaterialEditor.cpp
|
38ae3d8a37
Drastically sped up skeletal animation, optimized render array creation, replaced getVertex/getActualVertex with getVertex/getIndexedVertex to avoid conditionals in vertex access
|
11 anos atrás |
|
PolycodeMeshEditor.cpp
|
47148ce4e0
IDE editors will disable virtual scene rendering when hidden
|
11 anos atrás |
|
PolycodeProject.cpp
|
b88112247e
Fixed dynamic module loading in IDE/Player, added scene import setting to asset import dialog, added default skybox and cubemap lighting materials
|
11 anos atrás |
|
PolycodeProjectBrowser.cpp
|
0d07d2c038
Sprite offset editing in the sprite editor
|
11 anos atrás |
|
PolycodeProjectEditor.cpp
|
0b76b19e29
Recreated all IDE assets and both default UI themes as vector assets, exported high resolution retina assets, IDE will now choose a retina UI theme and retina assets if running on a retina display. Tons of UI tweaks across the board
|
12 anos atrás |
|
PolycodeProjectManager.cpp
|
00d146334f
Polycode IDE will now save tabs, layout, open project browser nodes and open editors on exit (and load them on startup)
|
12 anos atrás |
|
PolycodeProps.cpp
|
0b1b425be1
Added a SceneCurve class to render/place BezierCurves in the Scene, added bezier curve editing and SceneCurve save/load to IDE entity editor, added a message box popup to the IDE, fixed bounding box calculations in camera and light preview gizmos in the entity editor, fixed bounding box calculation in the entity editor grid
|
11 anos atrás |
|
PolycodeRemoteDebugger.cpp
|
49763db246
Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding.
|
12 anos atrás |
|
PolycodeSoundEditor.cpp
|
d8d788f480
Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences.
|
12 anos atrás |
|
PolycodeSpriteEditor.cpp
|
a9b5d1ece3
Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files
|
11 anos atrás |
|
PolycodeTextEditor.cpp
|
cdf57e0f6f
More memory leak fixes in IDE
|
12 anos atrás |
|
PolycodeToolLauncher.cpp
|
42004fd032
Fixed entity scene importing in polyimport, added material file generation and material override options to entity scene import, added proper options to 3d asset import dialog in the IDE, entity files now store rotations in quaternions
|
11 anos atrás |
|
SettingsWindow.cpp
|
0b76b19e29
Recreated all IDE assets and both default UI themes as vector assets, exported high resolution retina assets, IDE will now choose a retina UI theme and retina assets if running on a retina display. Tons of UI tweaks across the board
|
12 anos atrás |
|
TextureBrowser.cpp
|
fc6ec09585
Added ability to get SceneSprite's largest frame bounding box, sprite preview now scales properly in both the sprite editor and sprite asset browser in the IDE
|
11 anos atrás |
|
ToolWindows.cpp
|
0b1b425be1
Added a SceneCurve class to render/place BezierCurves in the Scene, added bezier curve editing and SceneCurve save/load to IDE entity editor, added a message box popup to the IDE, fixed bounding box calculations in camera and light preview gizmos in the entity editor, fixed bounding box calculation in the entity editor grid
|
11 anos atrás |
|
TrackballCamera.cpp
|
cd1adb398f
Added a locked view mode for each axis in the entity editor, fixed trackball camera panning code
|
11 anos atrás |
|
TransformGizmo.cpp
|
a9b5d1ece3
Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files
|
11 anos atrás |