| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163 |
- /*
- Copyright (C) 2011 by Ivan Safrin
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- */
- #pragma once
- #include "PolyGlobals.h"
- #include "PolyCollisionScene.h"
- #include <vector>
- class btDiscreteDynamicsWorld;
- struct btDbvtBroadphase;
- class btSequentialImpulseConstraintSolver;
- class btGhostPairCallback;
- class btTypedConstraint;
- class btHingeConstraint;
- class btGeneric6DofConstraint;
- namespace Polycode {
- class Entity;
- class PhysicsEntity;
- class PhysicsCharacter;
- class PhysicsVehicle;
-
- class _PolyExport PhysicsSceneEvent : public Event {
- public:
- PhysicsSceneEvent();
- ~PhysicsSceneEvent();
-
- static const int EVENTBASE_PHYSICSSCENEEVENT = 0x900;
- static const int COLLISION_EVENT = EVENTBASE_PHYSICSSCENEEVENT+0;
-
- PhysicsEntity *entityA;
- PhysicsEntity *entityB;
- CollisionEntity *collisionEntityA;
- CollisionEntity *collisionEntityB;
-
- Number appliedImpulse;
-
- Vector3 positionOnA;
- Vector3 positionOnB;
- Vector3 worldNormalOnB;
- };
-
- class _PolyExport PhysicsGenericConstraint {
- public:
-
- void setLinearLowerLimit(Vector3 limit);
- void setLinearUpperLimit(Vector3 limit);
-
- void setAngularLowerLimit(Vector3 limit);
- void setAngularUpperLimit(Vector3 limit);
-
- btGeneric6DofConstraint *btConstraint;
- };
- class _PolyExport PhysicsHingeConstraint {
- public:
- ~PhysicsHingeConstraint();
- void setLimits(Number minLimit, Number maxLimit);
- Number getAngle();
-
- btHingeConstraint *btConstraint;
- };
- /**
- * A scene subclass that simulates physics for its children.
- */
- class _PolyExport PhysicsScene : public CollisionScene {
- public:
- /**
- * Main constructor.
- */
- PhysicsScene(int maxSubSteps = 0, Vector3 size = Vector3(200), bool virtualScene = false);
- virtual ~PhysicsScene();
-
- void fixedUpdate();
-
- void removeEntity(Entity *entity);
-
- void processWorldCollisions();
-
- PhysicsEntity *getPhysicsEntityByCollisionObject(btCollisionObject *object);
-
- /** @name Physics scene
- * Public methods
- */
- //@{
-
- void removePhysicsChild(Entity *entity);
- PhysicsEntity *getPhysicsEntityByEntity(Entity *entity);
-
- PhysicsEntity *addPhysicsChild(Entity *newEntity, int type=0, Number mass = 0.0f, Number friction=1, Number restitution=0, int group=1, bool compoundChildren = false);
- PhysicsEntity *trackPhysicsChild(Entity *newEntity, int type=0, Number mass = 0.0f, Number friction=1, Number restitution=0, int group=1, bool compoundChildren = false);
-
- PhysicsCharacter *addCharacterChild(Entity *newEntity, Number mass, Number friction, Number stepSize, int group = 1);
- PhysicsCharacter *trackCharacterChild(Entity *newEntity, Number mass, Number friction, Number stepSize, int group = 1);
-
- void removeCharacterChild(PhysicsCharacter *character);
-
- PhysicsHingeConstraint *createHingeConstraint(Entity *entity, Vector3 pivot, Vector3 axis, Number minLimit, Number maxLimit);
- PhysicsHingeConstraint *createHingeJoint(Entity *entity1, Entity *entity2, Vector3 pivot1, Vector3 axis1, Vector3 pivot2, Vector3 axis2, Number minLimit, Number maxLimit);
-
- PhysicsGenericConstraint *createGenericConstraint(Entity *entity);
-
- void setVelocity(Entity *entity, Vector3 velocity);
- void setSpin(Entity *entity, Vector3 spin);
-
- void warpEntity(Entity *entity, Vector3 position, bool resetRotation = false);
-
- void removeConstraint(PhysicsHingeConstraint *constraint);
-
- void applyImpulse(Entity *entity, Vector3 force, Vector3 point);
-
- PhysicsVehicle *addVehicleChild(Entity *newEntity, Number mass, Number friction, int group = 1);
- PhysicsVehicle *trackVehicleChild(Entity *newEntity, Number mass, Number friction, int group = 1);
-
- void setGravity(Vector3 gravity);
-
- void wakeUp(Entity *entity);
- //@}
- // ----------------------------------------------------------------------------------------------------------------
- bool pausePhysics;
-
- protected:
-
- bool paused;
- int maxSubSteps;
- void initPhysicsScene(Vector3 size);
-
- btDiscreteDynamicsWorld* physicsWorld;
- btSequentialImpulseConstraintSolver *solver;
- btDbvtBroadphase *broadphase;
- btGhostPairCallback *ghostPairCallback;
-
- std::vector<PhysicsEntity*> physicsChildren;
-
- };
-
- }
|