CMakeLists.txt 4.5 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677
  1. CMAKE_MINIMUM_REQUIRED(VERSION 2.8)
  2. PROJECT(PolycodeStandalone)
  3. SET(POLYCODE_RELEASE_DIR ${PolycodeStandalone_SOURCE_DIR}/../Release/${CMAKE_SYSTEM_NAME})
  4. SET(CMAKE_INSTALL_PREFIX ${POLYCODE_RELEASE_DIR}/Standalone/)
  5. INSTALL(FILES ../LICENSE.txt
  6. DESTINATION ./)
  7. INSTALL(DIRECTORY ${PolycodeStandalone_SOURCE_DIR}/../Examples/Lua DESTINATION Examples)
  8. INSTALL(DIRECTORY ${PolycodeStandalone_SOURCE_DIR}/../Documentation/Lua/html DESTINATION Docs)
  9. IF(MSVC OR MINGW)
  10. INSTALL(FILES ${POLYCODE_RELEASE_DIR}/Framework/Core/Dependencies/bin/OpenAL32.dll DESTINATION Player)
  11. INSTALL(FILES ${POLYCODE_RELEASE_DIR}/Framework/Core/Dependencies/bin/OpenAL32.dll DESTINATION Publish/Win)
  12. INSTALL(FILES ${POLYCODE_RELEASE_DIR}/Framework/Player/PolycodePlayer.exe DESTINATION Player)
  13. INSTALL(FILES ${POLYCODE_RELEASE_DIR}/Framework/Player/default.pak DESTINATION Player)
  14. INSTALL(FILES ${POLYCODE_RELEASE_DIR}/Framework/Player/hdr.pak DESTINATION Player)
  15. INSTALL(FILES ${POLYCODE_RELEASE_DIR}/Framework/Player/api.pak DESTINATION Player)
  16. INSTALL(FILES ${POLYCODE_RELEASE_DIR}/Framework/Player/UI.pak DESTINATION Player)
  17. INSTALL(FILES ${POLYCODE_RELEASE_DIR}/Framework/Player/Physics2D.pak DESTINATION Player)
  18. INSTALL(FILES ${POLYCODE_RELEASE_DIR}/Framework/Player/Physics3D.pak DESTINATION Player)
  19. INSTALL(FILES ${POLYCODE_RELEASE_DIR}/Framework/Player/StandalonePlayer.exe DESTINATION Publish/Win)
  20. INSTALL(FILES ${POLYCODE_RELEASE_DIR}/Framework/Player/default.pak DESTINATION Publish/Win)
  21. INSTALL(FILES ${POLYCODE_RELEASE_DIR}/Framework/Player/hdr.pak DESTINATION Publish/Win)
  22. INSTALL(FILES ${POLYCODE_RELEASE_DIR}/Framework/Player/api.pak DESTINATION Publish/Win)
  23. INSTALL(FILES ${POLYCODE_RELEASE_DIR}/Framework/Player/UI.pak DESTINATION Publish/Win)
  24. INSTALL(FILES ${POLYCODE_RELEASE_DIR}/Framework/Player/Physics2D.pak DESTINATION Publish/Win)
  25. INSTALL(FILES ${POLYCODE_RELEASE_DIR}/Framework/Player/Physics3D.pak DESTINATION Publish/Win)
  26. INSTALL(FILES ${POLYCODE_RELEASE_DIR}/Framework/Player/main.polyapp DESTINATION Publish/Win)
  27. INSTALL(PROGRAMS ${POLYCODE_RELEASE_DIR}/Framework/Tools/polybuild.exe DESTINATION Bin)
  28. INSTALL(PROGRAMS ${POLYCODE_RELEASE_DIR}/Framework/Tools/polyimport.exe DESTINATION Bin)
  29. INSTALL(PROGRAMS ${POLYCODE_RELEASE_DIR}/Framework/Tools/Dependencies/bin/archive.dll DESTINATION Bin)
  30. INSTALL(DIRECTORY ${PolycodeStandalone_SOURCE_DIR}/../Assets/Templates/Lua DESTINATION Template)
  31. ELSEIF(APPLE)
  32. INSTALL(DIRECTORY ${POLYCODE_RELEASE_DIR}/Framework/Player/PolycodePlayer.app DESTINATION Player USE_SOURCE_PERMISSIONS)
  33. INSTALL(DIRECTORY ${POLYCODE_RELEASE_DIR}/Framework/Player/StandalonePlayer.app DESTINATION Publish/Mac USE_SOURCE_PERMISSIONS)
  34. INSTALL(PROGRAMS ${POLYCODE_RELEASE_DIR}/Framework/Tools/polybuild DESTINATION Bin)
  35. INSTALL(PROGRAMS ${POLYCODE_RELEASE_DIR}/Framework/Tools/polyimport DESTINATION Bin)
  36. INSTALL(DIRECTORY ${PolycodeStandalone_SOURCE_DIR}/../Assets/Templates/Lua DESTINATION Template)
  37. ELSE(MSVC OR MINGW)
  38. INSTALL(PROGRAMS ${POLYCODE_RELEASE_DIR}/Framework/Player/PolycodePlayer DESTINATION Player)
  39. INSTALL(FILES ${POLYCODE_RELEASE_DIR}/Framework/Player/default.pak DESTINATION Player)
  40. INSTALL(FILES ${POLYCODE_RELEASE_DIR}/Framework/Player/hdr.pak DESTINATION Player)
  41. INSTALL(FILES ${POLYCODE_RELEASE_DIR}/Framework/Player/api.pak DESTINATION Player)
  42. INSTALL(FILES ${POLYCODE_RELEASE_DIR}/Framework/Player/UI.pak DESTINATION Player)
  43. INSTALL(FILES ${POLYCODE_RELEASE_DIR}/Framework/Player/Physics2D.pak DESTINATION Player)
  44. INSTALL(FILES ${POLYCODE_RELEASE_DIR}/Framework/Player/Physics3D.pak DESTINATION Player)
  45. INSTALL(PROGRAMS ${POLYCODE_RELEASE_DIR}/Framework/Player/StandalonePlayer DESTINATION Publish/Linux)
  46. INSTALL(FILES ${POLYCODE_RELEASE_DIR}/Framework/Player/default.pak DESTINATION Publish/Linux)
  47. INSTALL(FILES ${POLYCODE_RELEASE_DIR}/Framework/Player/hdr.pak DESTINATION Publish/Linux)
  48. INSTALL(FILES ${POLYCODE_RELEASE_DIR}/Framework/Player/api.pak DESTINATION Publish/Linux)
  49. INSTALL(FILES ${POLYCODE_RELEASE_DIR}/Framework/Player/UI.pak DESTINATION Publish/Linux)
  50. INSTALL(FILES ${POLYCODE_RELEASE_DIR}/Framework/Player/Physics2D.pak DESTINATION Publish/Linux)
  51. INSTALL(FILES ${POLYCODE_RELEASE_DIR}/Framework/Player/Physics3D.pak DESTINATION Publish/Linux)
  52. INSTALL(FILES ${POLYCODE_RELEASE_DIR}/Framework/Player/main.polyapp DESTINATION Publish/Linux)
  53. INSTALL(PROGRAMS ${POLYCODE_RELEASE_DIR}/Framework/Tools/polybuild DESTINATION Bin)
  54. INSTALL(PROGRAMS ${POLYCODE_RELEASE_DIR}/Framework/Tools/polyimport DESTINATION Bin)
  55. INSTALL(DIRECTORY ${PolycodeStandalone_SOURCE_DIR}/../Assets/Templates/Lua DESTINATION Template)
  56. ENDIF(MSVC OR MINGW)