- attribute vec4 position;
- attribute vec2 texCoord;
- uniform mat4 modelMatrix;
- uniform mat4 viewMatrix;
- uniform mat4 projectionMatrix;
- varying vec2 texCoordVar;
- void main()
- {
- vec4 p = viewMatrix * modelMatrix * position;
- gl_Position = projectionMatrix * p;
- texCoordVar = texCoord;
- }
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