Unlit.vert 285 B

1234567891011121314
  1. attribute vec4 position;
  2. attribute vec2 texCoord;
  3. uniform mat4 modelMatrix;
  4. uniform mat4 viewMatrix;
  5. uniform mat4 projectionMatrix;
  6. varying vec2 texCoordVar;
  7. void main()
  8. {
  9. vec4 p = viewMatrix * modelMatrix * position;
  10. gl_Position = projectionMatrix * p;
  11. texCoordVar = texCoord;
  12. }