UnlitUntextured.vert 209 B

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  1. attribute vec4 position;
  2. uniform mat4 modelMatrix;
  3. uniform mat4 viewMatrix;
  4. uniform mat4 projectionMatrix;
  5. void main()
  6. {
  7. vec4 p = viewMatrix * modelMatrix * position;
  8. gl_Position = projectionMatrix * p;
  9. }