OneSidedLine.frag 169 B

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  1. varying vec4 vertexColor;
  2. varying vec3 normal;
  3. varying vec4 pos;
  4. void main()
  5. {
  6. if(dot(pos.xyz * -1.0, normal) < 0.0) {
  7. discard;
  8. }
  9. gl_FragColor = vertexColor;
  10. }